Mutation Sickness (5e Disease)

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mutation sickness[edit]

Contracting mutation sickness[edit]

can be contracted by many means including faulty potions, poison mushrooms, or a powerful curse.


Effects[edit]

    how long your effects last or when you gain them depends on where you got the sickness.                                                                                                                            
    use the table below for mutations, or make your own.                                                                                                                                         
                                                                                                                                                                                                                                                             
                                                                                                                                             
                                                                                                                                                                                                                                 
                                                                                                                                             
                                                                                                                                                                                                                                                                 
                                                                                                                                             
                                                                                                                                             
                                                                                                                                             
                                                                                                                                             

mutation table.

d100                                                                                                                                             
                                                                                                                                             
                                                                                                                                             
                                                                                                                                             
                                                                                                                                             

1: become 1d10 years younger.


2: become 1d10 years older.


3: ears shape in resembelance to a cat's.


4: you grow a bird's beak.


5: all of your hair falls out.


6: all of your hair triples in length.


7: your gender swaps.


8: you grow large antlers on your head. you're no longer able to wear helmets.


9: your legs fuse together into one, large fin.


10:your hands and feet gain webbing.


11: you grow 1 new eye on your forehead.


12: your vocal cords stop working. you can no longer speak.


13: your eyes lose the ability to blink or close.


14: your body inflates. your new weight is now 1 lb.


15: you grow 1 size.


16: you shrink 1 size.


17: your fingernails grow into non-retractable claws.


18: your arms fuse with a random weapon of the dm's choosing.


19: you become amorphous. you can't wear armor, but you can fit through spaces as small as 1 inch.


20: your skin turns a random color. like hot pink, or neon green.


21: your body turns into a random metal. like gold, or silver. +1 to AC. you can still move.


22: your legs fuse together to form a large snake tail.


23: armor you are wearing fuses to your skin, making it unable to be removed.


24: you gain gills and lose lungs. gain a swim speed equal to your walk speed.


25: your spine shifts, forcing you to stand on all fours.


26: you grow a coat of fur.


27: you grow a coat of feathers.


28: you grow a coat of scales.


29: your lips harden and extend, turning into large mandibles.


30: 1d4 of your fingers recede into your hand.


31: 1d4 of your toes recede into your foot.


32: one of your limbs turns invisible.


33: you grow 1d8 tenticles from your back.


34: you grow 1d4 extra arms.


35: you grow 1d4 extra legs.


36: your ears recede into your head.


37: you grow dragon-like wings from your shoulders.


38: you grow bird-like wings from your shoulders.


39: you grow bat-like wings from your shoulders.


40: you grow dragonfly-like wings from your shoulders.


41: you grow a large spider abdomen. you can cast web once per day without material components.


42: your mouth seals shut. you can't speak. you no longer need to eat or drink, as you are now unable to eat or drink.


43: you grow a large, fluffy tail.


44: you grow a large dragon-like tail.


45: you grow a coat of thorns.


46: your blood turns to acid but does not harm you.


47: your blood turns to lava but does not harm you.


48: your gender swaps.


49: roll twice, or dm picks.


50: your blood turns to poison but does not harm you.


51: your eyes turn pure black, rendering you blind.


52: your teeth become hollow, giving you a strong venom.


53: you grow a second pair of arms underneath your first arms.


54: you grow a coat of feathers.


55: you grow a coat of fur.


56: you grow a coat of scales.


57: you grow a large tail with a stinger at the end, doing 1d8 poison damage on an attack.


58: your spine shifts, forcing you to stand on all fours.


59: you grow 1 size.


60: you grow a large beard.


61: you grow large horns on your head.


62: your hand becomes a large crab claw.


63: your feet harden and turn into hooves.


64: your leg bones melt, reducing your movement speed to 0.


65: your hands turn into large knives. you can't hold anything, but you do 1d8 + str on unarmed strikes.


66: your intestines change, making you a carnivore.


67: your intestines change, making you a herbivore.


68: you are now colorblind.


69: your hands recede into your arms.


70: your eyes can no longer see in light, and see normally in darkness.


71: you become 1d10 years older.


72: you become 1d10 years younger.


73: your ears recede into your head. you become completely deaf.


74: your skin becomes a random color, like hot pink or lime green.


75: you grow 4 spider legs under your arms. you gain the spiderclimb ability.


76: roll twice, or dm picks.


77: your eyes merge into one large eye.


78: your blood changes to fine wine.


79: your blood turns to ice, changing your movement speed to 0.


80: the skin vanishes from one of your arms, leaving bones that move.


81: you start growing small mushrooms from your skin.


82: you start growing small crystals from your skin.


83: your skin turns to wood. -4 dex.


84: your bones melt and you lose feeling in your body.


85: your blood turns into slime. this does not harm you.


86: your spine shifts, forcing you to stand on all fours.


87: you grow one new eye on your forehead.


88: you grow a large shell on your back. +1 AC.


89: your legs fuse together into one large fin.


90: your hands grow large, curved claws. you gain a climbing speed equal to your str mod X5.


91: you grow a large beak on your face.


92: you grow 1 size.


93: you shrink 1 size.


94: your hands and feet gain webbing.


95: your eyes lose the ability to blink or close.


96: you grow 1d8 tenticles from your back.


97: any armor you're wearing fuses to your skin, making it unable to be removed.


98: you grow a large spider abdomen. you can cast web once per day without material components.


99: your mind becomes insane.your allingment changes to chaotic evil.


100: roll three times, or dm picks.-->


Treatment[edit]

mutation sickness can be cured with lesser restoration, cast with a spell slot of 9th level or higher.
5.00
(one vote)

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