Mutation Sickness (5e Disease)

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Mutation sickness[edit]

Contracting Mutation Sickness[edit]

Can be contracted by many means including faulty potions, poison mushrooms, or a powerful curse.

Effects[edit]

How long your effects last or when you gain them depends on where you got the sickness. Use the table below for mutations, or make your own.

Table: Mutation table
1d100 Effect
1 become 1d10 years younger.
2 you become 1d10 years younger.
3 become 1d10 years older.
4 you become 1d10 years older.
5 your gender swaps.
6 your gender swaps.
7 your blood turns to acid but does not harm you.
8 your blood turns to lava but does not harm you.
9 your blood turns to poison but does not harm you.
10 your blood changes to fine wine.
11 your blood turns into slime. this does not harm you.
12 your blood turns to ice, changing your movement speed to 0.
13 your mind becomes insane. Your alignment changes to chaotic evil.
14 your intestines change, making you a carnivore.
15 your intestines change, making you a herbivore.
16 you are now colorblind.
17 your eyes lose the ability to blink or close.
18 your eyes lose the ability to blink or close.
19 your eyes turn pure black, rendering you blind.
20 your eyes can no longer see in light, and see normally in darkness.
21 your vocal cords stop working. you can no longer speak.
22 your mouth seals shut. you can't speak. you no longer need to eat or drink, as you are now unable to eat or drink.
23 your teeth become hollow, giving you a strong venom.
24 you gain gills and lose lungs. gain a swim speed equal to your walk speed.
25 your spine shifts, forcing you to stand on all fours.
26 your spine shifts, forcing you to stand on all fours.
27 your spine shifts, forcing you to stand on all fours.
28 your bones melt and you lose feeling in your body.
29 you become amorphous. you can't wear armor, but you can fit through spaces as small as 1 inch.
30 your body turns into a random metal. like gold, or silver.+1 to AC. you can still move.
31 your body inflates. your new weight is now 1 lb.
32 you shrink 1 size.
33 you shrink 1 size.
34 you grow 1 size.
35 you grow 1 size.
36 you grow 1 size.
37 your skin turns a random color. like hot pink, or neon green.
38 your skin becomes a random color, like hot pink or lime green.
39 your skin turns to wood. -4 Dexterity.
40 all of your hair falls out.
41 all of your hair triples in length.
42 you grow a coat of fur.
43 you grow a coat of fur.
44 you grow a coat of feathers.
45 you grow a coat of feathers.
46 you grow a coat of scales.
47 you grow a coat of scales.
48 you grow a coat of thorns.
49 you start growing small mushrooms from your skin.
50 you start growing small crystals from your skin.
51 you grow large horns on your head.
52 you grow large antlers on your head. you're no longer able to wear helmets.
53 you grow 1 new eye on your forehead.
54 you grow one new eye on your forehead.
55 your eyes merge into one large eye.
56 ears shape in resemblance to a cat's.
57 your ears recede into your head. you become completely deafened.
58 your ears recede into your head.
59 you grow a bird's beak.
60 you grow a large beak on your face.
61 your lips harden and extend, turning into large mandibles.
62 you grow a large beard.
63 armor you are wearing fuses to your skin, making it unable to be removed.
64 any armor you're wearing fuses to your skin, making it unable to be removed.
65 your fingernails grow into non-retractable claws.
66 your hands turn into large knives. you can't hold anything, but you do 1d8 + you Strength modifier on unarmed strikes.
67 your hands grow large, curved claws. you gain a climbing speed equal to five times your Strength modifier.
68 your hand becomes a large crab claw.
69 your arms fuse with a random weapon of the DM's choosing.
70 one of your limbs turns invisible.
71 you grow 1d4 extra arms.
72 you grow a second pair of arms underneath your first arms.
73 the skin vanishes from one of your arms, leaving bones that move.
74 your hands recede into your arms.
75 1d4 of your fingers recede into your hand.
76 you grow 1d4 extra legs.
77 your legs fuse together to form a large snake tail.
78 your legs fuse together into one, large fin.
79 your legs fuse together into one large fin.
80 your leg bones melt, reducing your movement speed to 0.
81 1d4 of your toes recede into your foot.
82 your feet harden and turn into hooves.
83 your hands and feet gain webbing.
84 your hands and feet gain webbing.
85 you grow 1d8 tenticles from your back.
86 you grow 1d8 tenticles from your back.
87 you grow a large shell on your back. +1 AC.
88 you grow dragon-like wings from your shoulders.
89 you grow bird-like wings from your shoulders.
90 you grow bat-like wings from your shoulders.
91 you grow dragonfly-like wings from your shoulders.
92 you grow a large, fluffy tail.
93 you grow a large dragon-like tail.
94 you grow a large tail with a stinger at the end, doing 1d8 poison damage on an attack.
95 you grow 4 spider legs under your arms. you gain the spider climb trait.
96 you grow a large spider abdomen. you can cast the web once per day without material components.
97 you grow a large spider abdomen. you can cast the web spell once per day without material components.
98 roll twice, or DM picks.
99 roll twice, or DM picks.
100 roll three times, or DM picks.

Treatment[edit]

Mutation sickness can be cured with the lesser restoration spell when cast with a spell slot of 9th level or higher.

5.00
(one vote)

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