Mutation Sickness (5e Disease)
mutation sickness[edit]
Contracting mutation sickness[edit]
can be contracted by many means including faulty potions, poison mushrooms, or a powerful curse.
Effects[edit]
how long your effects last or when you gain them depends on where you got the sickness. use the table below for mutations, or make your own.
mutation table.
d100
1: become 1d10 years younger.
2: become 1d10 years older.
3: ears shape in resembelance to a cat's.
4: you grow a bird's beak.
5: all of your hair falls out.
6: all of your hair triples in length.
7: your gender swaps.
8: you grow large antlers on your head. you're no longer able to wear helmets.
9: your legs fuse together into one, large fin.
10:your hands and feet gain webbing.
11: you grow 1 new eye on your forehead.
12: your vocal cords stop working. you can no longer speak.
13: your eyes lose the ability to blink or close.
14: your body inflates. your new weight is now 1 lb.
15: you grow 1 size.
16: you shrink 1 size.
17: your fingernails grow into non-retractable claws.
18: your arms fuse with a random weapon of the dm's choosing.
19: you become amorphous. you can't wear armor, but you can fit through spaces as small as 1 inch.
20: your skin turns a random color. like hot pink, or neon green.
21: your body turns into a random metal. like gold, or silver. +1 to AC. you can still move.
22: your legs fuse together to form a large snake tail.
23: armor you are wearing fuses to your skin, making it unable to be removed.
24: you gain gills and lose lungs. gain a swim speed equal to your walk speed.
25: your spine shifts, forcing you to stand on all fours.
26: you grow a coat of fur.
27: you grow a coat of feathers.
28: you grow a coat of scales.
29: your lips harden and extend, turning into large mandibles.
30: 1d4 of your fingers recede into your hand.
31: 1d4 of your toes recede into your foot.
32: one of your limbs turns invisible.
33: you grow 1d8 tenticles from your back.
34: you grow 1d4 extra arms.
35: you grow 1d4 extra legs.
36: your ears recede into your head.
37: you grow dragon-like wings from your shoulders.
38: you grow bird-like wings from your shoulders.
39: you grow bat-like wings from your shoulders.
40: you grow dragonfly-like wings from your shoulders.
41: you grow a large spider abdomen. you can cast web once per day without material components.
42: your mouth seals shut. you can't speak. you no longer need to eat or drink, as you are now unable to eat or drink.
43: you grow a large, fluffy tail.
44: you grow a large dragon-like tail.
45: you grow a coat of thorns.
46: your blood turns to acid but does not harm you.
47: your blood turns to lava but does not harm you.
48: your gender swaps.
49: roll twice, or dm picks.
50: your blood turns to poison but does not harm you.
51: your eyes turn pure black, rendering you blind.
52: your teeth become hollow, giving you a strong venom.
53: you grow a second pair of arms underneath your first arms.
54: you grow a coat of feathers.
55: you grow a coat of fur.
56: you grow a coat of scales.
57: you grow a large tail with a stinger at the end, doing 1d8 poison damage on an attack.
58: your spine shifts, forcing you to stand on all fours.
59: you grow 1 size.
60: you grow a large beard.
61: you grow large horns on your head.
62: your hand becomes a large crab claw.
63: your feet harden and turn into hooves.
64: your leg bones melt, reducing your movement speed to 0.
65: your hands turn into large knives. you can't hold anything, but you do 1d8 + str on unarmed strikes.
66: your intestines change, making you a carnivore.
67: your intestines change, making you a herbivore.
68: you are now colorblind.
69: your hands recede into your arms.
70: your eyes can no longer see in light, and see normally in darkness.
71: you become 1d10 years older.
72: you become 1d10 years younger.
73: your ears recede into your head. you become completely deaf.
74: your skin becomes a random color, like hot pink or lime green.
75: you grow 4 spider legs under your arms. you gain the spiderclimb ability.
76: roll twice, or dm picks.
77: your eyes merge into one large eye.
78: your blood changes to fine wine.
79: your blood turns to ice, changing your movement speed to 0.
80: the skin vanishes from one of your arms, leaving bones that move.
81: you start growing small mushrooms from your skin.
82: you start growing small crystals from your skin.
83: your skin turns to wood. -4 dex.
84: your bones melt and you lose feeling in your body.
85: your blood turns into slime. this does not harm you.
86: your spine shifts, forcing you to stand on all fours.
87: you grow one new eye on your forehead.
88: you grow a large shell on your back. +1 AC.
89: your legs fuse together into one large fin.
90: your hands grow large, curved claws. you gain a climbing speed equal to your str mod X5.
91: you grow a large beak on your face.
92: you grow 1 size.
93: you shrink 1 size.
94: your hands and feet gain webbing.
95: your eyes lose the ability to blink or close.
96: you grow 1d8 tenticles from your back.
97: any armor you're wearing fuses to your skin, making it unable to be removed.
98: you grow a large spider abdomen. you can cast web once per day without material components.
99: your mind becomes insane.your allingment changes to chaotic evil.
100: roll three times, or dm picks.-->
Treatment[edit]
mutation sickness can be cured with lesser restoration, cast with a spell slot of 9th level or higher.
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