Mutant Template (3.5e Template)
Mutant[edit]
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The mutant is a template that can be applied to any base creature. This is designed to emulate Marvel Comic Mutants for D&D 3.5 and D20 modern. It's a great way to augment creatures or player characters. Concept: The Mutant is an advancement in the evolution of the creatures of the universe. As they evolve their new found prowess manifests in new and startling ways.
Creating a Mutant[edit]
This is an acquired template, it can be given to any creature at anytime.
Size and Type[edit]
Type changes to Monstrous Humanoid
Hit Dice[edit]
4d12
Speed[edit]
Armor Class[edit]
Attack[edit]
Full Attack[edit]
Special Attacks[edit]
Special Qualities[edit]
LA +4, gain Low Light vision, proficiency with natural weapons (if applicable).
+4 to two ability scores. Roll three times, if you roll the same thing more than once re-roll.
1d100 | Result |
---|---|
0-10 | Immune to Poisons and Disease |
11-21 | Immune to Mind Affecting spells, SLA, supernatural abilities, or Extraordinary abilities (including illusions and shadow descriptor spells) |
22-32 | DR ( 1+Con Modifier; 1-2 Roll on the table below to determine what type) |
33-43 | SR (15+Level) or Elemental Resistance (choose one element gain Resistance 15+Level) |
44-54 | Supernatural or Extraordinary ability (2-2 roll on the table below) |
55-65 | Natural Armor (1+Con Modifier) |
66-76 | Fast Healing (1+Con Modifier) |
77-87 | Regeneration (1+Con Modifier) |
88-98 | Psionics (1+Int Modifier psionic abilities, as per Psion of appropriate level equaling your LA, gain Power Point Pool as per a Psion. This
ability grants access to psionic templates. This stacks with other psionic classes for determining total psionic power level known, power points, and abilities.) |
99-100 | Gain an extra ability from the list above. |
1d100 | Result |
---|---|
0-10 | Magic |
11-21 | Cold Iron |
22-32 | Adamantine |
33-43 | Silver |
44-54 | +1 |
55-65 | +2 |
66-76 | +3 |
77-87 | Element of your choice(storm) |
88-98 | DR universal (as per Adamantine DR) |
99-100 | reroll. |
1d100 | Result |
---|---|
0-7 | Gain three maneuvers as per Swordsage/Warblade/Cruesader (your choice) of LA level equivalent. |
8-15 | Natural weapons (claws, tail, bite attack) does damage as per appropriate for a creature of your size. |
16-24 | Elemental Control (as per the psionic or spell; choose one: Control Water, Control Fire, Control Earth, Control Wind) |
25-35 | Heightened Senses (gain permanent Blindsight or Tremorsense, gain +4 to spot and listen checks) |
36-46 | Fly (Roll again 0-49% is Winged, 50-100% is not winged, speed is twice your ground speed average maneuverability). |
47-57 | Super Strength (gain a +15 to your strength ability score) |
58-65 | Super Speed (gain supernatural speed as per the Quickling) |
66-71 | Elasticity (Gain reach as a extraordinary ability, +5 to your current reach, +5/ every 5 levels there after). |
72-78 | Mental Purity (automatically make all Will Saves) |
79-85 | Premonition (Gain Divination as a SU ability, +4 to initiative) |
86-90 | Magnetist (Gain control over magnetic items ~ treat as greater telekinesis but for only metal
objects; gain the ability to Slow any metal projectile fired at you.) |
91-95 | Supernatural Acrobatics (Gain +10 to Jump, Climb, Balance, and Tumble, gain Spiderclimb) |
96-100 | Re-roll twice, gain both abilities. |
The creature retains all special qualities and abilities and gains the above as described.
Skills[edit]
Racial skills are gained based on specific mutant traits (such as Knowledge Psionics if you gain the psionics abilities, Use Psi-Device, etc Skill points are 4+int modifier X4 at first level, 4+int modifier * 3 for the remaining levels of the level adjustment. All physical skills are considered class skills, this includes Spot, Listen, Move Silently and Hide.
Feats[edit]
If applied at 1st level, the creature gains one feat for the total Level Adjustment plus any bonus feats otherwise granted from the base creature. Humans will have two.
Environment[edit]
Any
Organization[edit]
Any
Challenge Rating[edit]
Base CR +4
Treasure[edit]
Standard
Alignment[edit]
Any
Advancement[edit]
By Character Class or HD
Level Adjustment[edit]
+4
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