Mutant Template (3.5e Template)

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Mutant[edit]

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The mutant is a template that can be applied to any base creature. This is designed to emulate Marvel Comic Mutants for D&D 3.5 and D20 modern. It's a great way to augment creatures or player characters. Concept: The Mutant is an advancement in the evolution of the creatures of the universe. As they evolve their new found prowess manifests in new and startling ways.


Creating a Mutant[edit]

This is an acquired template, it can be given to any creature at anytime.

Size and Type[edit]

Type changes to Monstrous Humanoid

Hit Dice[edit]

4d12

Speed[edit]

Armor Class[edit]

Attack[edit]

Full Attack[edit]

Special Attacks[edit]

Special Qualities[edit]

LA +4, gain Low Light vision, proficiency with natural weapons (if applicable).

+4 to two ability scores. Roll three times, if you roll the same thing more than once re-roll.

Table 1-1
1d100 Result
0-10 Immune to Poisons and Disease
11-21 Immune to Mind Affecting spells, SLA, supernatural abilities, or Extraordinary abilities (including illusions and shadow descriptor spells)
22-32 DR ( 1+Con Modifier; 1-2 Roll on the table below to determine what type)
33-43 SR (15+Level) or Elemental Resistance (choose one element gain Resistance 15+Level)
44-54 Supernatural or Extraordinary ability (2-2 roll on the table below)
55-65 Natural Armor (1+Con Modifier)
66-76 Fast Healing (1+Con Modifier)
77-87 Regeneration (1+Con Modifier)
88-98 Psionics (1+Int Modifier psionic abilities, as per Psion of appropriate level equaling your LA, gain Power Point Pool as per a Psion. This

ability grants access to psionic templates. This stacks with other psionic classes for determining total psionic power level known, power points, and abilities.)

99-100 Gain an extra ability from the list above.
Table 1-2
1d100 Result
0-10 Magic
11-21 Cold Iron
22-32 Adamantine
33-43 Silver
44-54 +1
55-65 +2
66-76 +3
77-87 Element of your choice(storm)
88-98 DR universal (as per Adamantine DR)
99-100 reroll.
Table 2-2
1d100 Result
0-7 Gain three maneuvers as per Swordsage/Warblade/Cruesader (your choice) of LA level equivalent.
8-15 Natural weapons (claws, tail, bite attack) does damage as per appropriate for a creature of your size.
16-24 Elemental Control (as per the psionic or spell; choose one: Control Water, Control Fire, Control Earth, Control Wind)
25-35 Heightened Senses (gain permanent Blindsight or Tremorsense, gain +4 to spot and listen checks)
36-46 Fly (Roll again 0-49% is Winged, 50-100% is not winged, speed is twice your ground speed average maneuverability).
47-57 Super Strength (gain a +15 to your strength ability score)
58-65 Super Speed (gain supernatural speed as per the Quickling)
66-71 Elasticity (Gain reach as a extraordinary ability, +5 to your current reach, +5/ every 5 levels there after).
72-78 Mental Purity (automatically make all Will Saves)
79-85 Premonition (Gain Divination as a SU ability, +4 to initiative)
86-90 Magnetist (Gain control over magnetic items ~ treat as greater telekinesis but for only metal

objects; gain the ability to Slow any metal projectile fired at you.)

91-95 Supernatural Acrobatics (Gain +10 to Jump, Climb, Balance, and Tumble, gain Spiderclimb)
96-100 Re-roll twice, gain both abilities.


The creature retains all special qualities and abilities and gains the above as described.

Skills[edit]

Racial skills are gained based on specific mutant traits (such as Knowledge Psionics if you gain the psionics abilities, Use Psi-Device, etc Skill points are 4+int modifier X4 at first level, 4+int modifier * 3 for the remaining levels of the level adjustment. All physical skills are considered class skills, this includes Spot, Listen, Move Silently and Hide.

Feats[edit]

If applied at 1st level, the creature gains one feat for the total Level Adjustment plus any bonus feats otherwise granted from the base creature. Humans will have two.

Environment[edit]

Any

Organization[edit]

Any

Challenge Rating[edit]

Base CR +4

Treasure[edit]

Standard

Alignment[edit]

Any

Advancement[edit]

By Character Class or HD

Level Adjustment[edit]

+4


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