Muscle Devil (Chainsaw Man Supplement)
Muscle Devil[edit]
Medium undead (Devil), unaligned Armor Class 17 (natural armor)
Skills Athletics 7, Deception 4 Devil Power Usages. The Muscle Devil has 4 usages that it can use to fuel its devil power. All of its usages are replenished at the end of a long rest. Pure Muscle. Whenever the muscle devil performs an athletics check while not puppeteering a body it may spend 1 devil power use to add its strength modifier an additional time to the athletics check. Powerful Build. The devil counts as one size larger when determining its carrying capacity and the weight it can push, drag, or lift. ACTIONSBite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 3 (1d8 + 5) piercing damage. BONUS ACTIONSRabid Strikes After using the Attack action, The Muscle Devil can make one bite attack. Skin Crawler. As a bonus action, the devil may burrow inside of a medium sized corpse within its reach. While inside a body it can control the bodily functions of the creature, such as their vocal cords & jaw to mimic speech. Additionally, while hiding in a creature, any other creature must roll an Investigation check at disadvantage to discern it as a devil (DC ). While inside of a corpse, the muscle devil gains the following benefits: Layered Skin. The devil becomes resistant to bludgeoning, piercing, and slashing damage and any other resistances that the body had do due a bodily feature. Additionally, the muscle devil gains a damage reduction equal to the corpse’s constitution modifier that can be bypassed by psychic damage. Flesh Puppet. The devils physical stats increase by the corpse’s proficiency bonus. The corpse will begin rotting after 20 days, once the corpse begins rotting creatures will not have to roll investigation checks to identify you. Once the corpse begins to rot, the body may continue to be used for 10 days before it is unusable because of decay.
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