Muk (5e Creature)
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Muk[edit]
Medium ooze, chaotic evil Armor Class 10
Saving Throws Str +5, Con +6 Amorphous. The muk can move through a space as narrow as 1 inch wide without squeezing. Corrosive Form. A creature that touches the muk or hits it with a melee attack while within 5 feet of it takes 4 (1d8) acid damage. Any nonmagical weapon made of metal or wood that hits the muk corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Nonmagical ammunition made of metal or wood that hits the muk is destroyed after dealing damage. The muk can eat through 2-inch-thick, nonmagical wood or metal in 1 round. Stench. Any creature, other than an ooze, that starts its turn within 10 feet of the muk must succeed on a DC 14 Constitution saving throw or be poisoned until the start of the creature's next turn. On a successful saving throw, the creature is immune to the muk's stench for 24 hours. ACTIONSMultiattack. The muk makes three pseudopod attacks. Pseudopod. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 6 (1d6 + 3) acid damage. Sludge Bomb. Ranged Weapon Attack: +2 to hit, range 15/30 ft., one target. Hit: 9 (2d8) poison damage. Poison Gas (Recharge 6). The muk exhales poisonous gas in a 15-foot cone. Each creature in that area must make a DC 14 Constitution saving throw, taking 7 (2d6) poison damage on a failed save, or half as much damage on a successful one.
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Muks are large, cruel creatures that wander dungeons and cave systems in search of anything they can fit in their mouths. They will attempt to knock out their prey through ambush attacks and devour them before they can retaliate. These blobs will often eat carcasses days to months old, as well as anything on them. When a muk escapes the vicious underground to the surface, panic will often ensue. They are feared as monstrous, soulless abominations. |
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