Mudkip (5e Creature)
Mudkip[edit]
Small beast, lawful good Armor Class 13 (natural armor)
Saving Throws Str +3, Con +3 Torrent. When the Mudkip has less than 1/3 of it's maximum Hit Points, it's attack rolls will be with advantage. ACTIONSTackle. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) Bludgeoning damage. Water Gun. Ranged Weapon Attack: +2 to hit, reach 15ft., one target. Hit: 4 (2d4 +2) Mud Slap. Ranged Weapon Attack: +2 to hit, reach 10ft., one target. Hit: 4 (1d4 +2) When Mudkip hit's Mud Slap in a creature, the target must make a DC=12 Dexterity Saving Throw, if the target fail he gets blinded until Mudkip's next turn.
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Mudkip has a large head with a blue fin on top and a light-blue tail fin. It has black, beady eyes and orange, star-shaped gills on its cheeks. By using the fin on its head, Mudkip can detect changes in air and water currents as well as bodies of water. |
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