Mudkip (5e Creature)
From D&D Wiki
Small beast, lawful good
Armor Class 13 (natural armor)
Saving Throws Str +3, Con +3
Torrent. When the Mudkip has less than 1/3 of it's maximum Hit Points, it's attack rolls will be with advantage.
Tackle. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) Bludgeoning damage.
Water Gun. Ranged Weapon Attack: +2 to hit, reach 15ft., one target. Hit: 4 (2d4 +2)
Mud Slap. Ranged Weapon Attack: +2 to hit, reach 10ft., one target. Hit: 4 (1d4 +2) When Mudkip hit's Mud Slap in a creature, the target must make a DC=12 Dexterity Saving Throw, if the target fail he gets blinded until Mudkip's next turn.
Mudkip has a large head with a blue fin on top and a light-blue tail fin. It has black, beady eyes and orange, star-shaped gills on its cheeks. By using the fin on its head, Mudkip can detect changes in air and water currents as well as bodies of water.
Back to Main Page → 5e Homebrew → Creatures