Mudjaw (Corebound Awakening Supplement)

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Mudjaw[edit]

Large mana beast, unaligned


Armor Class 13 (natural armor)
Hit Points 37 (5d10 + 10)
Speed 30 ft, swim 40 ft


STR DEX CON INT WIS CHA
18 (+4) 10 (+0) 15 (+2) 4 (-3) 12 (+1) 6 (-2)

Proficiency Bonus +2
Senses passive Perception 11
Languages


SHP = 54

MP (Mana Points) = 12

Suction Maw. If Mudjaw hits a Medium or smaller creature with a bite attack, the target must make a DC 15 Strength saving throw or be grappled (escape DC 15).

Buried Beneath. When submerged in mud or murky water, gains advantage on Stealth checks.

Mana Core: Dormant Water Aspect. Can spend 1 MP to exude a dense mist in a 10 ft radius. All ranged attacks targeting Mudjaw have disadvantage until the start of its next turn.

Actions

Chomp. Melee Attack: +6 to hit, reach 5 ft, one target. Hit: 14 (2d8 + 4) piercing damage.

Swallow Surge (Recharge 5–6). If a target is grappled by the Mudjaw, it may unleash a flood of water from its maw. The grappled target must succeed on a DC 14 Constitution save or take 10 (3d6) bludgeoning damage and be blinded until the end of its next turn.

Core Drop: 20% for the core to survive the death of the monster, if it does not survive it shatter, it pushes anyone who is in 5 ft of it 5 ft back and makes them prone. Anyone who is in 5 ft from the core on shattering regains half of the max MP the core has and anyone in 10 ft a quarter.



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