Mud Style (Shinobi World Supplement)
Mud Style[edit]
This Kekkei Genkai is made up of techniques that mix earth and water chakra to create liquid earth. Due to the legendary status of Wood Style, as well as the persecution of Mud Style users far beyond that of any other Kekkei Genkai user, Mud Style is almost considered a myth.
Hand Seal Jutsu[edit]
Landslide
Cost: 5-20 chakra
Range: 30 foot cone
As an action, you transform an area of earth into a muddy ramp. Every creature in this area must attempt a Strength saving throw, taking 3d8 bludgeoning damage and moving 10 ft. away from you on a failure, or half as much damage and movement on a success. The area of this jutsu counts as difficult terrain when moving against the direction you cast this jutsu form, and moving in the direction this jutsu was cast inside this area costs half as much movement speed. For every 5 chakra spent, this jutsu's range increases by 5 ft.
Muddy Water Fall
Cost: 5 chakra
Range: 45 feet
Duration: 5 minutes
As an action, you cover a creature in mud that quickly hardens, and they must succeed a Strength saving throw. On a failure, they take 3d6 bludgeoning damage, and their movement speed is reduced by 15 ft. for this jutsu's duration. On a success, they take half as much damage and their movement speed is not reduced. They may retry this saving throw at the end of each of their turns, ending this effect early on a success.
Corpse Soil
Cost: 10+ chakra
Range: 10 ft. radius
As an action, you course an immense amount of Mud Style chakra through the ground, imbuing corpses with forbidden, false life. All dead creatures within range become zombies and are restored to their maximum hit points. These zombies act on their own turn, follow your directions, and die instantly if you fall unconcious or end this jutsu as a bonus action. If a zombie is reduced to 0 hit points, its body is reduced to mud. You may increase this jutsu's range by 5 ft. for every 2 additional chakra points spent. Additionally, you may resurrect one creature within range without them becoming a zombie, but still under the rest of this jutsu's effects, by spending an additional amount of chakra equal to 2.5x the CR of the creature (minimum of 1), or 1.5x the creature's level or CR if using PECR.
*Muddy Dive*
Cost: 6 chakra
Duration: 1 minute (concentration)
As an action, you automatically convert any earth and stone, but not metal or plants, you touch into mud. Until this jutsu ends, you may swim through such materials as easily as water.
Non-Hand Seal Jutsu[edit]
Basic Mud Style Technique
Cost: 1+ Chakra
Range: Touch
Duration: Instantaneous
As an action or bonus action, you can convert a moderate amount of earth into mud, creating one of the following effects within a 5 foot cube:
- If you target an area of earth, you can instantaneously soften it into mud. Mud can be effected by both Water Style's and Earth Style's basic technique, and counts as loose earth.
- You dry an area of mud, causing to to become solid ground.
- You semi-soften earth into mud, causing it to lose any special effects (i.e. difficult terrain, saving throws for touching it, etc.).
Alternatively when you cast this Jutsu, you can target 1 foot of metal, or 1 inch of adamantine. This can not affect magical materials.
If you cast this Jutsu multiple times, you can have no more than two of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.
You can spend additional chakra at the time of casting this Jutsu to increase the targeted area by 5 ft. per 2 chakra points spent.
Mud Doll
Cost: 6+ chakra per doll
As an action, you create up to five clones, each clone created in this way counts as a different casting of this jutsu, but still only requires one action. Each clone has 5 hit points, the chakra spent creating it, and gains 5 temporary hit points at the end of each of its turns. The clones can take actions as normal, but do not benefit from the Extra Attack feature. You control them and they act on the same initiative as you. They last until they are reduced to 0 hit points, they expend all of their chakra, you dismiss them at will, or you fall unconscious. If the clone still has chakra when it dissipates, you regain any remaining chakra from the clone - 4 (minimum 0). Each clone is otherwise identical to you, including equipment, features, and any effects affecting you when you create the clone. Any charges, such as from features or magic items, are shared between all clones and you. While one of these clones is grappling a creature, they begin .
When a clone dissipates, the main body will receive any memories it has acquired as if it experienced it itself, as well as matching your shadow clone's exhaustion and gradual blindness, deafness, and numbness level if it is higher than your own, as well as any reductions to its maximum hit points it gained.
Bottomless Mud Hole
Cost: 32 chakra
Range: 60 feet
Duration: 1 hour
As an action, convert a 30 ft. radius, 20 ft. deep area of earth into mud that quickly sucks creatures into it. When they enter or start their turn in this jutsu's range, they must succeed a Strength saving throw or sink 2.5 ft. into the mud. On a success, the number of times they have sunk decreases by 1. After sinking once before leaving the area, the area counts as difficult terrain. After sinking twice before leaving the area, they become slowed. If they sink three times, they begin to suffocate. While within 5 ft. of this jutsu's edge, each failure causes the creature to sink twice as mud hands pull them deeper. Creatures can sink up to 8 times. For each size category below Medium, creatures gain the effects of the first +1 instances of sinking on one failure. For each size category above Medium, creatures can suffer +1 instances of sinking before suffering any ill effects.
*Chakra Bog*
Cost: 20 chakra
Range: 30 ft. radius
Duration: 1 minute
As an action, you convert all chakra that enters the area around you into Mud Style chakra, sloshing to the ground upon casting. Jutsu can not be cast in, maintained in, or enter this area for 1 minute. You may end this jutsu early as an action.
*Mud Enslavement Jutsu*
Cost: 3 chakra
Range: 30 feet
As an action, one creature you can see must attempt a Strength saving throw. On a failure, they can not make reactions until the end of their next turn and you can force them to take one action of your choice that is not a jutsu. If you have the Perfected Seals feat, you may force them to cast a jutsu, splitting the cost evenly between you and the target.
*Mud Armor*
Cost: 2+ chakra
Duration: 1 hour
As an action, you cover yourself in a thick, static layer of mud capable of slowing down physical attacks. You gain a bludgeoning, slashing, piercing, and thunder damage threshold equal to half the chakra spent.
*Black Mud*
Cost: 20 chakra
As an action, you infuse your chakra with a forbidden form of chakra told in legend to be the embodiment of the earth's wrath. The next Mud Style jutsu until the end of your next turn has its range and damage doubled, and any damage it deals becomes necrotic damage. If it does not deal damage, its duration is doubled.
*Mud Style: Suffocating Rasengan*
Cost: 15 chakra
Range: Touch
Requirements: Rasengan
Duration: 1 hour
As an action, you imbue your rasengan with Mud Style chakra that manipulates the ground around the target into restraining and suffocating them. Make a melee spell attack. The target takes 2d10 + your Intelligence modifier bludgeoning damage, and they become slowed and must hold their breath. They may attempt a Strength saving throw at the end of each of their turns, ending this effect early on a success.
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