Mozgriken (5e Creature)
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Mozgriken[edit]
Small aberration, lawful neutral Armor Class 12 (natural armor)
Saving Throws Int +6, Wis +5, Cha +5 Magic Resistance. The mozgriken has advantage on saving throws against spells and other magical effects. Sunlight Weakness. While in sunlight, the mozgriken has disadvantage on attack rolls, ability checks, and saving throws. Innate Spellcasting (Psionics). The mozgriken's innate spellcasting ability is Intelligence (spell save DC 14). It can innately cast the following spells, requiring no components: At will: detect thoughts, disguise self ACTIONSTentacles. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) bludgeoning damage. If the target is Small or smaller, it is grappled (escape DC 11). Mozgriken Camouflage. The mozgriken becomes invisible until the beginning of its next turn. Shadow Form (Recharge 6). The mozgriken merges with its shadow for 1 minute with concentration. While in shadow form, the mozgriken can't take any actions, speak, or manipulate objects. It is weightless, has a walking speed of 50 feet, and can enter a hostile creature's space and stop there. In addition, if air can pass through a space, the shadow can do so without squeezing. It has advantage on Strength, Dexterity, and Constitution saving throws, and it is immune to all nonmagical damage. If the mozgriken enters dim light, this effect ends and it takes 10 radiant damage, and if it enters bright light it takes twice as much damage. BONUS ACTIONSShadow Stealth. While in dim light or darkness, the mozgriken takes the Hide action.
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In some cases, particularly among gnomes, an illithid tadpole's host will reject the tadpole infecting them. This typically results in the death of the host, mind flayers with no other available hosts devised a psionic ritual to bind the energy of the Plane of Shadows to the very nature of both the host and tadpole, causing them to survive as a mozgriken; mouthless, disfigured beasts as dark as the shadows. |
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