Move List (Pokémon Supplement)
From D&D Wiki
Moves | Category | Type | Damage | Number/Day | Description | Status | Description | Save |
---|---|---|---|---|---|---|---|---|
Absorb | Special | GRASS | 1d6+Int | 5 | User recovers half the HP inflicted on opponent. | Burn | Takes 1d8 fire damage and halves physical damage dealt | STR |
Acid | Special | POISON | 1d8+Int | 6 | May lower opponent's Wisdom by 1, 3 turn. Wis save | Freeze | petrified 10% chance to thaw. fire type thaw | DEX |
Acid Armor | Status | POISON | — | 4 | Sharply raises user's Defense. +2 AC | Paralyze | Become last in init. 50% chance to do nothing | INT |
Agility | Status | PSYCHIC | — | 6 | Sharply raises user's Speed. +15ft move | Poison | Disadvantage on all attacks and ability checks. | CON |
Amnesia | Status | PSYCHIC | — | 5 | Sharply raises user's Wisdom. +2 Wis | Confused | fear/charm | WIS |
Aurora Beam | Special | ICE | 1d6+Int | 5 | May lower opponent's Attack. Str save -1 Str | Sleep | unconscious for 3 turns | CHA |
Barrage | Physical | NORMAL | 1d4+Str 3x | 5 | Hits 3 times in one turn. 3 attacks. | |||
Barrier | Status | PSYCHIC | — | 5 | Sharply raises user's Defense. +2 AC | flinching = grapple or prone | ||
Bide | Physical | NORMAL | — | 2 | User takes damage for two turns then strikes back double. | |||
Bind | Physical | NORMAL | 1d4 | 2 | Grapple check, Traps opponent, damaging them for 3 turns. | |||
Bite | Physical | DARK | 2d8+Str | 5 | Grapple on hit. | |||
Blizzard | Special | ICE | 10d6+Int | 1 | May freeze opponent. Dex save | lower atk = str | ||
Body Slam | Physical | NORMAL | 5d6+Str | 3 | May paralyze opponent. Int Save | lower special atk = int | ||
Bone Club | Physical | GROUND | 4d6+Str | 4 | Move back 5ft on hit. | lower special def = wis | ||
Bonemerang | Physical | GROUND | 2d6 2x+dex | 2 | Hits twice in one turn. | lower def = AC | ||
Bubble | Special | WATER | 2d6+int | 6 | May lower opponent's Speed. -10ft speed Dex save | lower speed = movement | ||
Bubble Beam | Special | WATER | 4d6+int | 4 | May lower opponent's Speed. -10ft speed Dex save | lower evasiveness = dex | ||
Clamp | Physical | WATER | 2d6 | 2 | Grapple check, Traps opponent, damaging them for 2 turns. | |||
Comet Punch | Physical | NORMAL | 3d4 3x+Str | 3 | Hits 3 times in one turn. 3 attack rolls, if a miss then stop attacking. | |||
Confuse Ray | Status | GHOST | — | 2 | Confuses opponent. | |||
Confusion | Special | PSYCHIC | 3d6 | 5 | May confuse opponent. Wis Save | |||
Constrict | Physical | NORMAL | 1d4+Str | 7 | Target is grappled on hit. | |||
Conversion | Status | NORMAL | — | 6 | Changes user's type to that of its first move. | |||
Counter | Physical | FIGHTING | — | 4 | When hit by a Physical Attack, user strikes back with 2x power. | |||
Crabhammer | Physical | WATER | 6d6+Str | 2 | High critical hit ratio. 18-20 | |||
Cut | Physical | NORMAL | 2d6+Str | 6 | ||||
Defense Curl | Status | NORMAL | — | 8 | Raises user's Defense. +1AC | |||
Dig | Physical | GROUND | 4d6 | 2 | Digs underground on first turn, attacks on second. Can also escape from caves. | |||
Disable | Status | NORMAL | — | 4 | Opponent can't use its last attack for a few turns. 4 turns | |||
Dizzy Punch | Physical | NORMAL | 3d6+Str | 2 | May confuse opponent. Wis Save | |||
Double Kick | Physical | FIGHTING | 1d10 2x+Str | 6 | Hits twice in one turn. 2 attacks | |||
Double Slap | Physical | NORMAL | 1d4 2x+Str | 2 | Hits 2 times in one turn. 2 attacks. | |||
Double Team | Status | NORMAL | — | 3 | Raises user's Evasiveness. | |||
Double-Edge | Physical | NORMAL | 8d6+Str | 3 | User receives recoil damage. 1/2 damage dealt | |||
Dragon Rage | Special | DRAGON | — | 2 | Always inflicts 30 HP. | |||
Dream Eater | Special | PSYCHIC | 4d6+Int | 3 | User recovers half the HP inflicted on a sleeping opponent. | |||
Drill Peck | Physical | FLYING | 3d6+Str | 4 | ||||
Earthquake | Physical | GROUND | 5d6 | 2 | Power is doubled if opponent is underground from using Dig. | |||
Egg Bomb | Physical | NORMAL | 5d6+Dex | 2 | ||||
Ember | Special | FIRE | 1d6+Int | 5 | May burn opponent. Str save | |||
Explosion | Physical | NORMAL | 20d6 | 1 | User faints. | |||
Fire Blast | Special | FIRE | 8d6+Int | 1 | May burn opponent. Str save | |||
Fire Punch | Physical | FIRE | 3d8+Str | 3 | May burn opponent. Str save | |||
Fire Spin | Special | FIRE | 1d6 | 3 | Traps opponent, damaging them for 4 turns. | |||
Fissure | Physical | GROUND | — | 1 | One-Hit-KO, if it hits. | |||
Flamethrower | Special | FIRE | 8d6+Int | 3 | May burn opponent. Str save | |||
Flash | Status | NORMAL | — | 4 | Lowers opponent's Accuracy. -1 to hit | |||
Fly | Physical | FLYING | 8d6+Str | 3 | Flies up 20ft on first turn, attacks on second turn. | |||
Focus Energy | Status | NORMAL | — | 6 | Increases critical hit ratio. 18-20 crits no stacking | |||
Fury Attack | Physical | NORMAL | 1d4 5x+Str | 4 | Hits 5 times in one turn. 5 attacks. | |||
Fury Swipes | Physical | NORMAL | 3d4 5x+Str | 3 | Hits 5 times in one turn. 5 attacks. | |||
Glare | Status | NORMAL | — | 6 | Paralyzes opponent. | |||
Growl | Status | NORMAL | — | 8 | Lowers opponent's Strength. -1Str | |||
Growth | Status | NORMAL | — | 8 | Raises user's Attack and Special Attack. +1Str and Int | |||
Guillotine | Physical | NORMAL | — | 1 | One-Hit-KO, if it hits. | |||
Gust | Special | FLYING | 3d8+Int | 7 | Hits Pokémon using Fly/Bounce with double power. | |||
Harden | Status | NORMAL | — | 6 | Raises user's Defense. +1 AC | |||
Haze | Status | ICE | — | 6 | Resets all stat changes. | |||
Headbutt | Physical | NORMAL | 5d8+Str | 3 | Push back 5ft on hit. | |||
High Jump Kick | Physical | FIGHTING | 7d10+Str | 2 | If it misses, the user loses half their HP. | |||
Horn Attack | Physical | NORMAL | 4d8+Str | 5 | ||||
Horn Drill | Physical | NORMAL | — | 1 | One-Hit-KO, if it hits. | |||
Hydro Pump | Special | WATER | 10d6+Int | 1 | ||||
Hyper Beam | Special | NORMAL | 10d10+Int | 1 | User must recharge next turn. | |||
Hyper Fang | Physical | NORMAL | 2d10+Str | 3 | Grapple on hit. | |||
Hypnosis | Status | PSYCHIC | — | 4 | Puts opponent to sleep. | |||
Ice Beam | Special | ICE | 7d8 | 2 | May freeze opponent. Dex save | |||
Ice Punch | Physical | ICE | 6d6 | 3 | May freeze opponent. Dex save | |||
Jump Kick | Physical | FIGHTING | 8d8 | 2 | If it misses, the user loses half their HP. | |||
Karate Chop | Physical | FIGHTING | 3d8 | 5 | High critical hit ratio. crits on 17-20 | |||
Kinesis | Status | PSYCHIC | — | 3 | Lowers opponent's Accuracy. -1 to hit | |||
Leech Life | Physical | BUG | 3d6 | 2 | User recovers half the HP inflicted on opponent. | |||
Leech Seed | Status | GRASS | — | 2 | User steals HP from opponent each turn. 1d6 until switch. doesnt work on grass | |||
Leer | Status | NORMAL | — | 6 | Lowers opponent's Defense. -1 AC | |||
Lick | Physical | GHOST | 1d6 | 6 | May paralyze opponent. Int Save | |||
Light Screen | Status | PSYCHIC | — | 6 | Halves damage from Special attacks for 5 turns. | |||
Lovely Kiss | Status | NORMAL | — | 2 | Puts opponent to sleep. | |||
Low Kick | Physical | FIGHTING | — | 4 | 1d6 Small, 2d6 Medium, 3d6 Large | |||
Meditate | Status | PSYCHIC | — | 8 | Raises user's Attack. +1Str | |||
Mega Drain | Special | GRASS | 2d6 | 3 | User recovers half the HP inflicted on opponent. | |||
Mega Kick | Physical | NORMAL | 11d6 | 1 | ||||
Mega Punch | Physical | NORMAL | 3d6 | 4 | ||||
Metronome | Status | NORMAL | — | 2 | User performs any move in the game at random. | |||
Mimic | Status | NORMAL | — | 2 | Copies the opponent's last move. | |||
Minimize | Status | NORMAL | — | 2 | Sharply raises user's Evasiveness. +2 Dex | |||
Mirror Move | Status | FLYING | — | 4 | User performs the opponent's last move. | |||
Mist | Status | ICE | — | 6 | User's stats cannot be changed for a period of time. 3 turns | |||
Night Shade | Special | GHOST | — | 3 | Inflicts damage equal to user's level. x3 | |||
Pay Day | Physical | NORMAL | 2d6 | 4 | A small amount of money is gained after the battle resolves. | |||
Peck | Physical | FLYING | 1d6 | 7 | ||||
Petal Dance | Special | GRASS | 11d6 | 2 | User attacks for 2 turns but then becomes confused. | |||
Pin Missile | Physical | BUG | 1d6+Dex | 4 | Hits 4 times in one turn. 4 attacks. | |||
Poison Gas | Status | POISON | — | 8 | Poisons opponent. | |||
Poison Powder | Status | POISON | — | 7 | Poisons opponent. | |||
Poison Sting | Physical | POISON | 1d4+Str | 7 | May poison the opponent. Con Save | |||
Pound | Physical | NORMAL | 2d6+str | 7 | ||||
Psybeam | Special | PSYCHIC | 2d6+int | 4 | May confuse opponent. Wis Save | |||
Psychic | Special | PSYCHIC | 3d6 +int | 2 | May lower opponent's Special Defense. WisSave -1wis | |||
Psywave | Special | PSYCHIC | — | 3 | Inflicts damage 3x level. | |||
Quick Attack | Physical | NORMAL | 2d6+Str | 6 | User attacks first. | |||
Rage | Physical | NORMAL | 1d8+Str | 4 | Raises user's Attack when hit. +1Str | |||
Razor Leaf | Physical | GRASS | 2d6+Dex | 5 | High critical hit ratio. 17-20 | |||
Razor Wind | Special | NORMAL | 4d6+Int | 2 | Charges on first turn, attacks on second. High critical hit ratio. 17-20 | |||
Recover | Status | NORMAL | — | 2 | User recovers half its max HP. | |||
Reflect | Status | PSYCHIC | — | 4 | Halves damage from Physical attacks for 5 turns. | |||
Rest | Status | PSYCHIC | — | 2 | User sleeps for 2 turns, but user is fully healed. | |||
Roar | Status | NORMAL | — | 4 | In battles, the opponent switches. In the wild, the Pokémon runs. | |||
Rock Slide | Physical | ROCK | 2d6+Dex | 2 | Dex Save or be knocked prone | |||
Rock Throw | Physical | ROCK | 1d6+Dex | 3 | ||||
Rolling Kick | Physical | FIGHTING | 2d6+Str | 3 | on hit push back 5ft | |||
Sand Attack | Status | GROUND | — | 3 | Lowers opponent's Accuracy. -1 to hit | |||
Scratch | Physical | NORMAL | 1d6+Str | 7 | ||||
Screech | Status | NORMAL | — | 8 | Sharply lowers opponent's Defense. -2AC | |||
Seismic Toss | Physical | FIGHTING | — | 4 | Inflicts damage equal to user's level. x3 | |||
Self-Destruct | Physical | NORMAL | 12d10 | 1 | User faints. | |||
Sharpen | Status | NORMAL | — | 6 | Raises user's Attack. +1Str | |||
Sing | Status | NORMAL | — | 3 | May put opponent to sleep. Cha Save | |||
Skull Bash | Physical | NORMAL | 10d6+Str | 2 | Raises Defense on first turn +1AC, attacks on second. | |||
Sky Attack | Physical | FLYING | 10d6+Str | 1 | Charges on first turn, attacks on second. On hit knock prone. | |||
Slam | Physical | NORMAL | 4d6+Str | 4 | ||||
Slash | Physical | NORMAL | 2d6+Str | 4 | High critical hit ratio. 17-20 | |||
Sleep Powder | Status | GRASS | — | 3 | Puts opponent to sleep. | |||
Sludge | Special | POISON | 2d6+Int | 4 | May poison opponent. Con Save | |||
Smog | Special | POISON | 1d6 | 4 | May poison opponent. Con Save 15ft cloud | |||
Smokescreen | Status | NORMAL | — | 4 | Lowers opponent's Accuracy. -1 to hit | |||
Soft-Boiled | Status | NORMAL | — | 2 | User recovers half its max HP. | |||
Solar Beam | Special | GRASS | 11d6+Int | 2 | Charges on first turn, attacks on second. | |||
Sonic Boom | Special | NORMAL | — | 4 | Always inflicts 15 HP. | |||
Spike Cannon | Physical | NORMAL | 1d4 2x+Dex | 3 | Hits 2 times in one turn. | |||
Splash | Status | NORMAL | — | 8 | Doesn't do ANYTHING. | |||
Spore | Status | GRASS | — | 3 | Puts opponent to sleep. | |||
Stomp | Physical | NORMAL | 2d6+Str | 4 | On hit knock prone. | |||
Strength | Physical | NORMAL | 3d6+Str | 3 | Grapple on hit. | |||
String Shot | Status | BUG | — | 8 | Sharply lowers opponent's Speed. -20ft | |||
Struggle | Physical | NORMAL | 1d4+Str | — | Only usable when all PP are gone. Hurts the user. | |||
Stun Spore | Status | GRASS | — | 6 | May paralyze opponent. Str Save | |||
Submission | Physical | FIGHTING | 6d6+str | 4 | User receives recoil damage. 1/2 | |||
Substitute | Status | NORMAL | — | 2 | Uses HP to creates a decoy that takes hits. 1/4hp | |||
Super Fang | Physical | NORMAL | — | 2 | Always takes off half of the opponent's HP. | |||
Supersonic | Status | NORMAL | — | 4 | May confuse opponent. Wis Save | |||
Surf | Special | WATER | 8d6+Int | 3 | Hits all adjacent Pokémon. | |||
Swift | Special | NORMAL | 3d10 | 4 | Always hits | |||
Swords Dance | Status | NORMAL | — | 4 | Sharply raises user's Attack. +2Str | |||
Tackle | Physical | NORMAL | 1d6+Str | 7 | ||||
Tail Whip | Status | NORMAL | — | 6 | Lowers opponent's Defense. -1AC | |||
Take Down | Physical | NORMAL | 6d8+Str | 4 | User receives recoil damage. 1/2 | |||
Teleport | Status | PSYCHIC | — | 4 | Allows user to flee wild battles; also warps player to last PokéCenter. | |||
Thrash | Physical | NORMAL | 6d8 2 turns +Str | 2 | User attacks for 2 turns but then becomes confused. | |||
Thunder | Special | ELECTRIC | 10d6+int | 2 | May paralyze opponent. Int Save | |||
Thunder Punch | Physical | ELECTRIC | 6d6+Str | 3 | May paralyze opponent. Int Save | |||
Thunder Shock | Special | ELECTRIC | 2d8+Int | 6 | May paralyze opponent. Int Save | |||
Thunder Wave | Status | ELECTRIC | — | 4 | Paralyzes opponent. | |||
Thunderbolt | Special | ELECTRIC | 5d10+Int | 3 | May paralyze opponent. Int Save | |||
Toxic | Status | POISON | — | 2 | Badly poisons opponent. | |||
Transform | Status | NORMAL | — | 2 | User takes on the form and attacks of the opponent. | |||
Tri Attack | Special | NORMAL | 3d12 | 2 | May paralyze(Int Save), burn(Str Save) or freeze (Dex save) opponent. | |||
Twineedle | Physical | BUG | 2d8 2x +Dex | 4 | Hits twice in one turn. May poison opponent. Con save | |||
Vice Grip | Physical | NORMAL | 5d6+Str | 6 | Grapple on hit | |||
Vine Whip | Physical | GRASS | 1d8+Str | 5 | 10ft range | |||
Water Gun | Special | WATER | 4d6+Int | 5 | ||||
Waterfall | Physical | WATER | 6d6+Str | 3 | Push back 10ft on hit. | |||
Whirlwind | Status | NORMAL | — | 4 | In battles, the opponent switches. In the wild, the Pokémon runs. | |||
Wing Attack | Physical | FLYING | 5d6+Str | 7 | ||||
Withdraw | Status | WATER | — | 8 | Raises user's Defense. +1AC | |||
Wrap | Physical | NORMAL | 1d4+Str | 4 | Grapple check, Traps opponent, damaging them for 3 turns. |
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