Mosslurker (Corebound Awakening Supplement)
Mosslurker[edit]
Medium mana beast, unaligned Armor Class 13 (natural armor + quill defense)
Proficiency Bonus +2 SHP = 18 Mossy Hide. While stationary, the Mosslurker is indistinguishable from a moss-covered rock or stump. Requires a DC 15 Investigation check to detect. Still as Stone. If it hasn’t moved this turn, it has advantage on its first attack roll. ActionsBoulder Slam. Melee Attack: +4 to hit, reach 5 ft, one target. Hit: 9 (2d6 + 2) bludgeoning damage. Crushing Pounce (Recharge 6). If the Mosslurker hasn’t moved on its last turn, it can leap up to 10 ft and slam down: All creatures in a 5-ft radius must succeed on a DC 12 DEX save or take 8 (2d6 + 1) bludgeoning damage and be knocked prone.
|
Back to Main Page → 5e Homebrew → Campaign Settings → Corebound Awakening