Mos Redendo (3.5e NPC)
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Male human rogue 5/improvisor 3 | |
CN Medium humanoid (human) | |
Init/Senses | +3/Listen +5, Spot +5 |
Languages | Common, Dwarf, Gnome |
AC | 18, touch 15, flat-footed 18; uncanny dodge (+3 Dex, +2 deflection, +3 armor) |
hp | 35 (8 HD) |
Resist | evasion |
Fort/Ref/Will | +3/+10/+1 |
Speed | 30 ft. (6 squares); Run |
Melee | short sword +4 (1d6/19–20) or |
Melee | dagger +4 (1d4/19–20) |
Ranged | light crossbow +7 (1d8/19–20) or |
Ranged | dagger +7 (1d4/19–20) |
Base Atk/Grp | +4/+4 |
Atk Options | sneak attack +3d6 |
Spell-Like Abilities | (CL 3rd): 1/day—fabricate
|
Abilities | Str 10, Dex 17, Con 12, Int 16, Wis 8, Cha 10 |
SQ | improvised weapon, trapfinding, trap sense +1, lockpick, trapmaking |
Feats | Deft Hands, Nimble Fingers, RunB, Scrounging |
Skills | Appraise +7 (+9 with carpentry crafted objects), Balance +7, Bluff +4, Climb +4, Craft (carpentry) +11, Decipher Script +3, Diplomacy +4, Disable Device +10, Disguise +2, Escape Artist +7, Forgery +9, Gather Information +3, Hide +10, Intimidate +0, Jump +5 (+9 with running start), Knowledge (architecture and engineering) +6, Knowledge (local) +8, Listen +5, Move Silently +10, Open Lock +9, Search +6, Sense Motive +3, Sleight of Hand +7, Spot +5, Survival +3, Swim +1, Tumble +3, Use Magic Device +3, Use Rope +7 (+9 binding a creature) |
Possessions | ring of protection +2, studded leather armor, short sword, dagger, light crossbow, 2 cases of 10 bolts, backpack, 60 gp, 60 gp worth of mundane gear and jewelry |
Improvised Weapon (Ex) | Mos only suffers a −3 to attack with improvised weapons |
Lockpick (Ex) | Mos suffers only a −1 penalty to Open Lock checks when using improvised tools. Additionally, he adds 1/2 of his Intelligence bonus to all Open Lock checks. |
Trapmaking (Ex) | Using rope, pieces of wood, and whatever other items are handy, Mos can create a simple improvised trap with a CR of up to 4. The DC of this trap is one-half the DC of the regular trap (rounded up). |
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