Mork (3.5e Deity)
From D&D Wiki
Mork[edit]
Greater Deity | |
---|---|
Symbol: | An Angrier Orcish face than Gork |
Home Plane: | The Great Green (Which is Greener than Gorks) |
Alignment: | Chaotic Neutral |
Portfolio: | War, Battle, Brutality and Fighting |
Clergy Alignments: | Chaotic Neutral |
Domains: | War, Strength, Chaos, Destruction, Orc |
Favored Weapon: | Greataxe (A bigger one than Gork) |
This page needs an image. If you are an artist, or know of any image that would fit this page, please upload a picture and add it. |
Mork is one of the two major Orcish Gods. He differs from his brother Gork in that he is kunnin', but strong, as opposed to Gork who is strong, but kunnin'. Mork's power stems from his Orcish Soul, giving him plenty of RAW STRENGTH to muster in the need of beating anyone who dares do anything to offend him.
Dogma[edit]
Mork encourages Orcs to act Orcy. In such, he encourages his followers to fight anything and everything they can lay seige to at the current point in time. Even if this means each other.
Clergy and Temples[edit]
Mork does not have temples built in his honour, but rather effigies made by the Orcs in his image (or maybe in Gork's image, the Orcs generally can't agree with it). The clergy of Mork are wartorn, battlehardened and up for a good fight. In general, they're Orcs. But Shaman Orcs!
Back to Main Page → 3.5e Homebrew → Deities → Greater