Morellatops (5e Creature)
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Morellatops[edit]
Large beast, unaligned Armor Class 16 (natural armor)
Saving Throws Str +7, Con +8, Wis +6 Sure-Footed. The Morellatops has advantage on Strength and Dexterity saving throws made against effects that would knock it prone. ACTIONSMultiattack. The Morellatops makes two attacks: one with its stomp and one with its tail. Stomp. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 34 (7d6 + 9) bludgeoning damage. If target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone. If the creature is already prone any hit with this attack counts as a critical hit. Charge. Melee Weapon Attack: +9 to hit, reach 40 ft., one target. Hit: 22 (2d12 + 9) bludgeoning damage. The target must succeed a DC 16 Strength saving throw or be knocked prone. If target is already prone, Morellatops can make 2 stomp and 1 headbutt attacks Headbutt. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. "Hit:" 22 (3d8 + 9) bludgeoning damage. Tail. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. "Hit:" 14 (1d10 + 9) bludgeoning damage.
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(insert image here) The Morellatops is an odd creature. Being a relative of certopsians like Triceratops, Einiosaurus, and Styracosaurus, it has a very social and defensive nature. Unlike most ceratopsians however, it lacks a head frill that protects the neck. Instead, these desert dwellers have a large armored hump that stores water for the creature's long treks through the dune seas. Morellatops is also well known for its herd attacking mentality, when a predator attacks one Morellatops, all other Morellatops in the area will rush to its aid, crushing and pounding at would be attackers until they no longer pose a threat, or are dead. |
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