Monado Wielder (5e Class)

From D&D Wiki

Jump to: navigation, search
This page may resemble content endorsed by, sponsored by, and/or affiliated with the Xeno franchise, and/or include content directly affiliated with and/or owned by Monolith Soft. D&D Wiki neither claims nor implies any rights to Xeno copyrights, trademarks, or logos, nor any owned by Monolith Soft. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.

Monado Wielder[edit]

At some point in your life, be it when you were a child, an adult or an old man, you were in the presence, and touched, the Monado. Unlike most others, you survived it's awesome power, and are now able to wield it. Some might wish to study it's incredible magical power, some might wish to do battle with it, and some might change the fate of the entire world with its power. One thing is for certain: If you survived the Monado, you are now directly linked to it by the passage of fate, and one more thing: The Monado bends to your will.

Creating a Monado Wielder[edit]

The Monado from Xenoblade Chronicles in its sealed state.

A few questions to ask yourself before creating a Monado Wielder are: How, where, when and why did you come across the Monado? What do you wish to use it for? What is your ultimate goal?

Quick Build

You can make a Monado Wielder quickly by following these suggestions. First, Wisdom should be your highest ability score, followed by Strength. Second, choose the Outlander background.

Class Features

As a Monado Wielder you gain the following class features.

Hit Points

Hit Dice: 1d10 per Monado Wielder level
Hit Points at 1st Level: 10 + Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + Constitution modifier per Monado Wielder level after 1st


Armor: Light Armor and Medium Armor.
Weapons: Longswords and Simple weapons.
Tools: Tinker's tools.
Saving Throws: Strenght, Wisdom.
Skills: Insight, and choose one from Athletics, Perception, Survival, Investigation, Nature and Persuasion.


You start with the following equipment, in addition to the equipment granted by your background:

  • (a) A longsword. or (b) A simple weapon and 10 gp.
  • (a) Leather armor and 10gp. or (b) Hide armor.
  • (a) A Dungeoneer's Pack. or (b) An Explorer's Pack.
  • Tinker's tools.
  • If you are using starting wealth, you have 5d4x10 in funds.

Table: The Monado Wielder

Level Proficiency
1st +2 Monado Activate, Monado Enchant, Back Slash
2nd +2 Light Heal
3rd +2 A Vision!, Monado Buster
4th +2 Ability Score Improvement
5th +3 Monado Shield
6th +3 Slit Edge
7th +3 Monado Speed
8th +3 Ability Score Improvement
9th +4 Stream Edge
10th +4 Let the Shackles be Released!
11th +4 Monado Purge
12th +4 Ability Score Improvement, Shadow Eye
13th +5 Monado Eater
14th +5 Air Slash
15th +5 Monado Armor
16th +5 Ability Score Improvement
17th +6 Shaker Edge
18th +6 Monado Cyclone
19th +6 Ability Score Improvement, Battle Soul
20th +6 The True Monado

Monado Activate[edit]

The Monado Wielder starts the game with the Monado. The Monado is a magical longsword that gives advantage on attack rolls against constructs. It is indestructible and is bound to the Monado Wielder, and the wielder always has proficiency with it. If any other than the Monado Wielder try to use it, they must pass a DC 20 wisdom saving throw or take 6d6 force damage, or half as much on a successful throw. The Monado will bounce off harmlessly when used against living humans. As an action, you may activate the monado's power to use any one of the following monado arts. You can use this feature an amount of times equal to your Monado wielder level + your proficiency bonus + Your wisdom modifier. You must finish a long rest to regain all uses of this ability, and your recover your {{5a|wis} modifier + half your proficiency bonus (rounded up) uses after a short rest.

Monado Enchant

All friendly creatures within 10 feet ignore nonmagical slashing, stabbing and bludgeoning resistance. In adition, their attack rolls have +2 added to them. This effect lasts for 1 minute.

Monado Buster

Starting at level 3, you can deal 4d4 + your strength modifier slashing damage to all creatures in a 15 feet line. this becomes 4d8 at level 10 and 4d12 at level 20.

Monado Shield

Starting at level 5, you can make all friendly creatures within 10 feet gain nonmagical slashing, stabbing and bludgeoning resistance and gain advantage on Constitution saving throws they make for 1 round.

Monado Speed

Starting at level 7, you can double one creature of your choice's speed and increase its Dexterity score by 2 for 1 round. Additionally, the creature also gains advantage in Dexterity saving throws for 1 round.

Monado Purge

Starting at level 11, you can use a regular attack against an enemy. If the attack succeeds, the enemy is incapable of using reactions for one minute.

Monado Eater

Starting at level 13, All enemies in a 15 feet cone must pass a DC 8 + wisdom modifier + proficiency bonus dexterity saving throw, or have disadvantage on all attack rolls, ability/skill checks and saving throws for 1 round.

Monado Armor

Starting at level 15, All friendly creatures gain +2 to their AC for 1 round.

Monado Cyclone

Starting at level 18, All Creatures within a 10 feet radius around the Monado Wielder must make a DC 8 + Wisdom modifier + proficiency bonus dexterity saving throw, being knocked prone and taking 4d10 force damage on a failed throw, and half as much damage without being knocked prone on a successful throw.

Ability Score Increase[edit]

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

Back Slash[edit]

You gain advantage when attacking a creature from behind. additionally, you deal a critical hit on a roll of 19-20.

Light Heal[edit]

Starting at level 2, as an action, you may restore 2d4 + your wisdom modifier hp to a friendly creature withing 15 feet. You can use this feature once, then you must complete a long rest to be able to use it again. The amount of uses per rest increases to 2 at level 10 and 4 at level 20.

A Vision![edit]

Starting at level 3, the Monado's power allows you to sense the flow of Ether and effectively see into the future. As an action, you may make a DC 10 Wisdom(insight) check. If you pass, select one creature currently in combat. When That creature's turn comes, after they declare their action and roll dice if necessary, you can use Monado Activate as a reaction that happens before the creature's action is completed. For example, you may select an enemy creature, which rolled 14 on an attack roll agains an ally with 13 AC. You may use Monado Armor for the ally to gain +2 AC, avoiding the enemy's strike instead of being hit. You can only use this feature if you are wielding the monado. Using this feature consumes 3 uses of Monado Activate. Starting at level 10, you may use this feature as a bonus action.

Slit Edge[edit]

Starting at level 6, when you succeed at an attack roll to attack a creature from it's side, it's AC lowers by one for 1 round. The AC reduction increases to 2 at level 10, and 3 at level 20.

Stream Edge[edit]

Starting at level 9, your range increases from 5 feet to 10 feet.

Let the Shackles be Released![edit]

Starting at level 10, the Monado's limiter is removed, making it more powerful. You gain +2 to your attack rolls, and the Monado now deals damage equal to 2d8 (2d10) + your proficiency bonus + your Strength modifier. The Monado can now harm humans. You can also gain the ability to use 3 uses of monado activate to treat a Dexterity saving throw as a Wisdom saving throw.

Shadow Eye[edit]

Starting at level 12, you can use an action to make a Dexterity(stealth) check against an enemy creature's passive perception to make yourself untargettable for 1 round. If you succeed, you have advantage on your next attack roll.

Air Slash[edit]

Starting at level 14, when you succeed at an attack roll to attack a creature from it's side, its speed is halved, and its dexterity score is lowered by 2 for 1 round.

Shaker Edge[edit]

Starting at level 17, when you succeed at an attack roll against a prone creature, it becomes paralyzed for 1 round.

Battle Soul[edit]

Starting at level 19, you may take half your total hit points (rounded up) in damage. Restore half that many (rounded up) uses to Monado Activate. You can only use this feature once, and must complete a long rest before you can use it again.

The True Monado[edit]

Starting at level 20, The Monado Bends to Your Will. You have unlocked the full power of the monado. You gain +5 to your attack rolls, and the Monado now deals damage equal to 4d8 (4d10) + your proficiency bonus + your strenght modifier + your wisdom modifier. The monado can damage creatures with Physical/Slashing invulnerability. The amount of times you can use Monado Activate increases by 10. The Monado now exists as an extension of your will, being weightless, able to be stored within your own body, able to warp to you at any moment, and you may use A Vision! even while not holding The Monado.


Prerequisites. To qualify for multiclassing into the Monado Wielder class, you must meet these prerequisites: 13 Wisdom.

Proficiencies. When you multiclass into the Monado Wielder class, you gain the following proficiencies: Longswords.

Back to Main Page5e HomebrewClasses

Home of user-generated,
homebrew pages!