Molecular Combustion (3.5e Spell)
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Transmutation | |
Level: | Clr 7, Destruction 5, Sor/Wiz 6 |
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Components: | V, S |
Casting time: | 1 standard action |
Effect, or Area: | Ray or Burst (your decision) from you to the direction you pointing to |
Saving Throw: | Reflex negates |
Spell Resistance: | Yes |
The spell speeds up the molecules of everything in the spell's way, causing them to explode. Every creature(s)/object(s) in the way of the spell explode: creatures die if their HD is lower than half your caster level or get (half your caster level, minimum 1)d6 hit points damage if their HD is half your caster level or more, objects become broken (magical object can negate the effect by succesful will save). If you use this spell on building or part of a building you cause 1d6 per caster level without limit to the damage.
Divine Focus: If casted by Cleric, its divine symbol is needed.
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