Mokey Mokey (5e Creature)

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Mokey Mokey[edit]

Small celestial (any race), lawful good


Armor Class 10
Hit Points 9 (2d6 + 2)
Speed 10 ft., fly 20 ft


STR DEX CON INT WIS CHA
12 (+1) 10 (+0) 12 (+1) 10 (+0) 11 (+0) 11 (+0)

Saving Throws Con +3, Cha +2
Proficiency Bonus +2
Damage Resistances radiant
Senses passive Perception 10
Languages Celestial, Common
Challenge 1 (200 XP)


Mokey Mokey Smackdown. Mokey Mokey does an additional 3 radiant damage to any creature that has reduced a celestial creature friendly with Mokey Mokey to 0 Hit Points.

Mokey Mokey Adrift. Once per Long Rest mokey mokey can cast plane shift on itself, mokey mokey can only target itself with this feature and cannot bring other creatures with it.

ACTIONS

Slam. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (1d8+1) bludgeoning damage.

Human-Wave Tactics. Mokey Mokey calls for help, at the end of its next turn another mokey mokey appears and acts as an ally to it.


An outcast angel. Nobody knows what he is thinking at all. Sometimes he gets mad and that is dreadful.

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