Mokey Mokey (5e Creature)

From D&D Wiki
Jump to navigation Jump to search

Mokey Mokey[edit]

Small celestial, lawful good


Armor Class 10
Hit Points 9 (2d6 + 2)
Speed 10 ft., fly 20 ft.


STR DEX CON INT WIS CHA
12 (+1) 10 (+0) 12 (+1) 10 (+0) 11 (+0) 11 (+0)

Saving Throws Con +3, Cha +2
Proficiency Bonus +2
Damage Resistances radiant
Senses passive Perception 10
Languages Celestial, Common
Challenge 1 (200 XP)


Mokey Mokey Smackdown. Mokey Mokey does an additional 3 radiant damage to any creature that has reduced a celestial creature friendly with Mokey Mokey to 0 hit points.

Mokey Mokey Adrift (1/Day). Mokey Mokey casts plane shift on itself, Mokey Mokey can only target itself with this feature and cannot bring other creatures with it.

ACTIONS

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) bludgeoning damage.

Human-Wave Tactics. Mokey Mokey calls for help, at the end of its next turn another Mokey Mokey appears and acts as an ally to it.


An outcast angel. Nobody knows what he is thinking at all. Sometimes he gets mad and that is dreadful.

0.00
(0 votes)

Back to Main Page5e HomebrewCreatures

FairUse.png
This page may resemble content endorsed by, sponsored by, and/or affiliated with the Yu-Gi-Oh! franchise, and/or include content directly affiliated with and/or owned by Konami. D&D Wiki neither claims nor implies any rights to Yu-Gi-Oh! copyrights, trademarks, or logos, nor any owned by Konami. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Copyright.png