Modular Levels (5e Variant Rule)
Modular Levels[edit]
This variant rule completely changes how levels work in D&D 5e. However, a number of things remain unchanged: XP thresholds for each level and proficiency bonus. Otherwise, throw out almost everything you know about levels.
How Levels Work[edit]
Levels are gained in the same way as usual, but there are no classes to pick with them. Instead, you make your own "class" by spending Advancement Points (AP). Each time you level up (and when you start at 1st level), you get 7 AP. You can choose features of a level equal to or lower than your newest level, but some features have prerequisites. If you don't meet the prerequisites for a feature, you can't choose it. Each feature has a level and AP cost. You must meet that level and spend the AP to gain that feature. Any unused AP can be saved for later levels.
When you choose a feature, you can't choose that feature again until you level up. If you choose a feature multiple times, and that feature has a limited number of uses, you gain one more use if you choose it again.
Class Remnants[edit]
The features that are based on level come from or are based on class and subclass features in the vanilla game. Other than that history, though, classes only have one function. When you first create a character, choose a class. You gain the proficiencies associated with that class and that class's starting equipment. You gain no other features.
Whenever a feature refers to a class level, assume it refers to your character level instead.
Some features involve spell slots. As a general rule, you can have as many spell slots as you can afford. However, you can never have more spell slots of a higher level than of a lower level. For example, you could have four 1st-level and four 2nd-level slots or five 1st-level slots and four 2nd-level slots, but you could never have four 1st-level and five 2nd-level slots.
Level 1 Features[edit]
You can access these features at level 1 or higher, but most have an ability score requirement.
- d6 Hit Die, 0 AP.
- d8 Hit Die, 1 AP.
- d10 Hit Die, 2 AP.
- d12 Hit Die, 3 AP.
- Arcane Recovery, 3 AP. (Prerequisite: Intelligence 13+)
- Artificer Spellcasting, 2 AP. (Prerequisite: Intelligence 13+)
- Bard Spellcasting, 4 AP. (Prerequisite: Charisma 13+)
- Bardic Inspiration: d6, 2 AP. (Prerequisite: Charisma 13+)
- Cleric Spellcasting, 4 AP. (Prerequisite: Wisdom 13+)
- Deft Explorer: Canny, 2 AP. (Prerequisite: Dexterity 13+)
- Divine Domain 1 Features, 2 AP. (Prerequisite: Cleric Spellcasting) (Special: This feature grants additional spells when you gain spell slots for that level)
- Divine Sense, 2 AP. (Prerequisite: Charisma 13+)
- Druid Spellcasting, 4 AP. (Prerequisite: Wisdom 13+)
- Druidic, 2 AP. (Prerequisite: Druid Spellcasting)
- Expertise, 2 AP. (Prerequisite: 6 or more skill and/or tool proficiencies) (Special: This feature can't be taken more than twice)
- Favored Foe, 3 AP. (Prerequisite: Wisdom 13+)
- Fighting Style, 2 AP. (Prerequisite: Strength or Dexterity 13+)
- Firearm Proficiency, 2 AP. (Prerequisite: Intelligence 13+)
- Lay on Hands, 3 AP. (Prerequisite: Charisma 13+)
- Magical Tinkering, 2 AP. (Prerequisite: Intelligence 13+)
- Martial Arts: d4, 3 AP. (Prerequisite: Strength or Dexterity 13+)
- Otherworldly Patron 1, 3 AP. (Prerequisite: Warlock Pact Magic)
- Rage, 2 AP. (Prerequisite: Strength 13+)
- Second Wind, 3 AP. (Prerequisite: Strength or Dexterity 13+)
- Sneak Attack: 1d6, 2 AP. (Prerequisite: Dexterity 13+) (Special: You can't choose this feature more than once)
- Sorcerer Spellcasting, 4 AP. (Prerequisite: Charisma 13+)
- Sorcerous Origin 1, 3 AP. (Prerequisite: Sorcerer Spellcasting)
- Thieves' Cant, 2 AP. (Prerequisite: Expertise or Sneak Attack)
- Unarmored Defense (Constitution), 2 AP. (Prerequisite: Strength 13+)
- Unarmored Defense (Wisdom), 3 AP. (Prerequisite: Wisdom 13+)
- Warlock Pact Magic, 3 AP. (Prerequisite: Charisma 13+)
- Wizard Spellcasting, 4 AP. (Prerequisite: Intelligence 13+)
Level 2 Features[edit]
You can access these features at level 2 or higher.
- 2nd Pact Magic Spell Slot, 4 AP. (Prerequisite: Warlock Pact Magic) (Special: This feature can't be taken more than once)
- Action Surge (1 use), 5 AP. (Special: You can't take this feature more than once)
- Additional 1st-Level Spell Slot (+1), 1 AP. (Prerequisite: Any Spellcasting feature)
- Additional Prepared Spell (+1), 1 AP. (Prerequisite: Any Spellcasting feature that uses spell preparation)
- Additional Spell Known (+1), 1 AP. (Prerequisite: Any Spellcasting feature that uses spells known or Warlock Pact Magic)
- Additional Spellbook Spells (+2), 1 AP. (Prerequisite: Wizard Spellcasting)
- Arcane Tradition 1, 4 AP. (Prerequisite: Wizard Spellcasting)
- Channel Divinity (1 use), 2 AP. (Prerequisite: Cleric Spellcasting or Paladin Spellcasting) (Special: This feature includes the Turn Undead option; you can't choose this feature more than once)
- Channel Divinity Option: Harness Divine Power, 1 AP. (Prerequisite: Channel Divinity)
- Cunning Action, 6 AP.
- Danger Sense, 2 AP.
- Dedicated Weapon, 1 AP. (Prerequisite: Ki Points)
- Divine Domain 2 Features, 1 AP. (Prerequisite: Divine Domain 1)
- Divine Smite, 1 AP. (Prerequisites: Cleric Spellcasting and Charisma 13+; or Paladin Spellcasting)
- Druid Circle 1, 2 AP. (Prerequisite: Druid Spellcasting) (Special: This feature grants any additional spells when you gain spell slots for that level))
- Eldritch Invocations (2), 4 AP. (Prerequisite: Warlock Pact Magic)
- Infuse Item, 6 AP. (Prerequisite: Magical Tinkering or any Spellcasting feature)
- Jack of All Trades, 2 AP. (Prerequisite: 8 or more skill and/or tool proficiencies) (Special: This feature can't be taken more than once)
- Ki Points: 2, 2 AP. (Prerequisites: Martial Arts, Unarmored Defense)
- Magical Inspiration, 1 AP. (Prerequisites: Bardic Inspiration, any Spellcasting feature)
- Paladin Spellcasting, 2 AP. (Prerequisite: Charisma 13+)
- Ranger Spellcasting, 2 AP. (Prerequisite: Wisdom 13+)
- Reckless Attack, 2 AP.
- Sorcery Points (2), 6 AP. (Prerequisites: Charisma 13+ and any Spellcasting feature)
- Song of Rest: d6, 1 AP. (Prerequisite: Bardic Inspiration)
- Wild Companion, 1 AP. (Prerequisite: Wild Shape)
- Wild Shape: CR 1/4 (no flying, no swimming), 1 AP. (Prerequisite: Druid Spellcasting or Ranger Spellcasting)
- Unarmored Movement: 10 ft., 3 AP. (Prerequisite: Unarmored Defense)
Level 3 Features[edit]
You can access these features at level 3 or higher.
- 2nd Level Pact Spell Slots, 2 AP. (Prerequisite: Warlock Pact Magic)
- 2nd Level Spell Slot (+1), 1 AP. (Prerequisite: Any Spellcasting feature) (Special: You can purchase this feature up to twice per level)
- Additional Rage (+1), 1 AP. (Prerequisite: Rage)
- Additional Sorcery Point (+1), 1 AP. (Prerequisite: Sorcery Points)
- Artificer Specialist 1, 3 AP. (Prerequisite: Artificer Spellcasting)
- Bard College 1, 2 AP. (Prerequisite: Bard Spellcasting)
- Cantrip Formulas, 3 AP. (Prerequisite: Wizard Spellcasting)
- Deflect Missiles, 1 AP. (Prerequisite: Ki Points)
- Divine Health, 1 AP. (Prerequisite: Cleric Spellcasting, Lay on Hands, or Paladin Spellcasting)
- Ki Points (+1), 1 AP. (Prerequisite: Ki Points)
- Ki-Fueled Attack, 1 AP. (Prerequisite: Ki Points)
- Martial Archetype 1, 5 AP. (Prerequisite: Fighting Style)
- Metamagic (2 options), 2 AP. (Prerequisite: Sorcery Points)
- Monastic Tradition 1, 3 AP. (Prerequisites: Ki Points, Martial Arts)
- Pact Boon, 3 AP. (Prerequisite: Warlock Pact Magic)
- Primal Awareness, 2 AP. (Prerequisite: Druid Spellcasting or Ranger Spellcasting) (Special: This features grants additional spells given you have a spell slot for that level)
- Primal Knowledge, 1 AP. (Special: This feature can't be taken more than twice)
- Primal Path 1, 2 AP. (Prerequisite: Rage)
- Ranger Archetype 1, 2 AP. (Prerequisite: Ranger Spellcasting) (Special: This feature grants any additional spells when you gain spell slots for that level)
- Roguish Archetype 1, 2 AP. (Prerequisite: Sneak Attack)
- Sacred Oath 1, 3 AP. (Prerequisite: Paladin Spellcasting) (Special: This feature also counts as the Channel Divinity feature when concerning future prerequisites; it grants additional spells when you gain spell slots for that level)
- Sneak Attack: 2d6, 2 AP. (Prerequisite: Sneak Attack: 1d6)
- Steady Aim, 2 AP.
- The Right Tool for the Job, 3 AP. (Prerequisite: Magical Tinkering)
Level 4 Features[edit]
You can access these features at level 4 or higher.
- Additional Cantrip Known (+1), 1 AP. (Prerequisite: Any Spellcasting feature that uses cantrips or Warlock Pact Magic) (Special: You can't take this feature more than twice)
- Ability Score Improvement, 4 AP.
- Bardic Versatility, 0 AP. (Prerequisite: Bard Spellcasting)
- Cantrip Versatility, 0 AP. (Prerequisite: Cleric Spellcasting or Druid Spellcasting)
- Eldritch Versatility, 1 AP. (Prerequisite: Warlock Pact Magic)
- Martial Versatility, 1 AP. (Prerequisite: Fighting Style)
- Slow Fall, 1 AP. (Prerequisite: Unarmored Movement)
- Quickened Healing, 1 AP. (Prerequisite: Ki Points)
- Sorcerous Versatility, 0 AP. (Prerequisite: Metamagic or Sorcerer Spellcasting)
- Wild Shape: CR 1/2 (no flying), 1 AP. (Prerequisite: Wild Shape CR 1/4)
Level 5 Features[edit]
You can access these features at level 5 or higher.
- 3rd Level Pact Spell Slots, 2 AP. (Prerequisite: 2nd Level Pact Spell Slots)
- 3rd Level Spell Slot (+1), 1 AP. (Prerequisite: Any Spellcasting feature) (Special: You can purchase this feature up to twice per level)
- Additional Eldritch Invocation (+1), 3 AP. (Prerequisite: Eldritch Invocations)
- Artificer Specialist 2, 2 AP. (Prerequisite: Artificer Specialist 1)
- Bardic Inspiration: d8, 1 AP. (Prerequisite: Bardic Inspiration: d6)
- Destroy Undead: CR 1/2, 3 AP. (Prerequisite: Channel Divinity: Turn Undead)
- Extra Attack, 3 AP. (Prerequisite: Proficiency with martial weapons)
- Fast Movement, 1 AP.
- Focused Aim, 1 AP. (Prerequisite: Ki Points)
- Font of Inspiration, 2 AP. (Prerequisite: Bardic Inspiration)
- Magical Guidance, 3 AP. (Prerequisite: Sorcery Points)
- Martial Arts: d6, 1 AP. (Prerequisite: Martial Arts: d4)
- Sneak Attack: 3d6, 2 AP. (Prerequisite: Sneak Attack: 2d6)
- Stunning Strike, 1 AP. (Prerequisite: Ki Points)
- Uncanny Dodge, 4 AP.
Level 6 Features[edit]
You can access these features at level 6 or higher.
- Additional Infusions (+2 known, +1 active), 4 AP. (Prerequisite: Infuse Item)
- Arcane Tradition 2, 4 AP. (Prerequisite: Arcane Tradition 1)
- Aura of Protection, 4 AP. (Prerequisite: Bard Spellcasting, Paladin Spellcasting, Sorcerer Spellcasting, or Warlock Pact Magic)
- Bard College 2, 2 AP. (Prerequisite: Bard College 1)
- Channel Divinity (2 uses), 2 AP. (Prerequisite: Channel Divinity)
- Countercharm, 2 AP. (Prerequisite: Any Spellcasting feature or Warlock Pact Magic)
- Deft Exploration: Roving, 4 AP. (Prerequisite: Deft Exploration: Canny)
- Divine Domain 3, 2 AP. (Prerequisite: Divine Domain 2)
- Druid Circle 2, 3 AP. (Prerequisite: Druid Circle 1)
- Ki-Empowered Strikes, 1 AP. (Prerequisite: Ki Points)
- Monastic Tradition 2, 2 AP. (Prerequisite: Monastic Tradition 1)
- Otherworldly Patron 2, 4 AP. (Prerequisite: Otherworldly Patron 1)
- Primal Path 2, 3 AP. (Prerequisite: Primal Path 1)
- Sorcerous Origin 2, 4 AP. (Prerequisite: Sorcerous Origin 1)
- Tool Expertise, 2 AP. (Prerequisite: 3 or more tool proficiencies)
- Unarmored Movement: 15 ft., 2 AP. (Prerequisite: Unarmored Movement: 10 ft.)
Level 7 Features[edit]
You can access these features at level 7 or higher.
- 4th Level Pact Spell Slots, 2 AP. (Prerequisite: 3rd Level Pact Spell Slots)
- 4th Level Spell Slot (+1), 4 AP. (Prerequisite: Any Spellcasting feature)
- Evasion, 2 AP. (Prerequisite: Unarmored Defense or Uncanny Dodge)
- Feral Instinct, 3 AP. (Prerequisite: Danger Sense)
- Flash of Genius, 4 AP.
- Instinctive Pounce, 1 AP. (Prerequisite: Rage)
- Martial Archetype 2, 5 AP. (Prerequisite: Martial Archetype 1)
- Ranger Archetype 2, 3 AP. (Prerequisite: Ranger Archetype 1)
- Sacred Oath 2, 3 AP. (Prerequisite: Sacred Oath 1)
- Sneak Attack: 4d6, 2 AP. (Prerequisite: Sneak Attack: 3d6)
- Stillness of Mind, 3 AP.
Level 8 Features[edit]
You can access these features at level 8 or higher.
- Destroy Undead: CR 1, 1 AP. (Prerequisite: Destroy Undead: CR 1/2)
- Divine Domain 4, 1 AP. (Prerequisite: Divine Domain 3)
- Land's Stride, 2 AP. (Prerequisite: Druid Spellcasting or Ranger Spellcasting)
- Wild Shape: CR 1, 1 AP. (Prerequisite: Wild Shape: CR 1/2)
Level 9 Features[edit]
You can access these features at level 9 or higher.
- +1 Rage Damage (max +4), 1 AP. (Prerequisite: Rage)
- 5th Level Pact Spell Slots, 2 AP. (Prerequisite: 4th Level Pact Spell Slots)
- 5th Level Spell Slot (+1), 4 AP. (Prerequisite: Any Spellcasting feature)
- Artificer Specialist 3, 4 AP. (Prerequisite: Artificer Specialist 2)
- Brutal Critical: 1 die, 3 AP.
- Indomitable, 4 AP.
- Roguish Archetype 2, 4 AP. (Prerequisite: Roguish Archetype 1)
- Sneak Attack: 5d6, 2 AP. (Prerequisite: Sneak Attack: 4d6)
- Song of Rest: d8, 1 AP. (Prerequisite: Song of Rest: d6)
- Unarmored Movement Improvement, 5 AP. (Prerequisite: Unarmored Movement)
Level 10 Features[edit]
You can access these features at level 10 or higher.
- Additional Metamagic Option (+1), 1 AP. (Prerequisite: Metamagic)
- Arcane Tradition 3, 2 AP. (Prerequisite: Arcane Tradition 2)
- Aura of Courage, 5 AP. (Prerequisite: Any Spellcasting feature or Warlock Pact Magic)
- Bardic Inspiration: d10, 2 AP. (Prerequisite: Bardic Inspiration: d8)
- Deft Explorer: Tireless, 3 AP. (Prerequisite: Deft Explorer: Roving)
- Divine Intervention, 7 AP. (Prerequisites: Cleric Spellcasting, a spell slot of 5th level or higher)
- Druid Circle 3, 1 AP. (Prerequisite: Druid Circle 2)
- Magic Item Adept, 3 AP. (Prerequisite: Infuse Item)
- Magical Secrets, 3 AP. (Prerequisite: A spell slot of 5th level or higher)
- Martial Archetype 3, 5 AP. (Prerequisite: Martial Archetype 2)
- Nature's Veil, 2 AP. (Prerequisite: Druid Spellcasting or Ranger Spellcasting)
- Otherworldly Patron 3, 4 AP. (Prerequisite: Otherworldly Patron 2)
- Primal Path 3, 3 AP. (Prerequisite: Primal Path 2)
- Purity of Body, 1 AP. (Prerequisite: Ki Points)
- Unarmored Movement: 20 ft., 4 AP. (Prerequisite: Unarmored Movement: 15 ft.)
Level 11 Features[edit]
You can access these features at level 11 or higher.
- 3rd Pact Magic Spell Slot, 1 AP. (Prerequisite: 2nd Pact Magic Spell Slot) (Special: This feature can't be taken more than once)
- 6th Level Mystic Arcanum, 4 AP. (Prerequisite: 5th Level Pact Spell Slots) (Special: This feature can't be taken more than once)
- 6th Level Spell Slot (+1), 5 AP. (Prerequisite: Bard Spellcasting, Cleric Spellcasting, Druid Spellcasting, Sorcerer Spellcasting, or Wizard Spellcasting)
- Destroy Undead: CR 2, 1 AP. (Prerequisite: Destroy Undead: CR 1)
- Extra Attack: 2, 5 AP. (Prerequisite: Extra Attack)
- Improved Divine Smite, 3 AP. (Prerequisite: Divine Smite)
- Martial Arts: d8, 2 AP. (Prerequisite: Martial Arts: d6)
- Monastic Tradition 3, 3 AP. (Prerequisite: Monastic Tradition 2)
- Ranger Archetype 3, 3 AP. (Prerequisite: Ranger Archetype 2)
- Relentless Rage, 4 AP. (Prerequisite: Rage)
- Reliable Talent, 4 AP.
- Sneak Attack: 6d6, 2 AP. (Prerequisite: Sneak Attack: 5d6)
- Spell-Storing Item, 4 AP. (Prerequisites: Artificer Spellcasting, Infuse Item)
Level 12 Features[edit]
There are no new features unlocked at level 12.
Level 13 Features[edit]
You can access these features at level 13 or higher.
- 7th Level Mystic Arcanum, 4 AP. (Prerequisite: 6th Level Mystic Arcanum) (Special: This feature can't be taken more than once)
- 7th Level Spell Slot (+1), 5 AP. (Prerequisite: Bard Spellcasting, Cleric Spellcasting, Druid Spellcasting, Sorcerer Spellcasting, or Wizard Spellcasting)
- Brutal Critical: 2 dice, 3 AP. (Prerequisite: Brutal Critical: 1 die)
- Roguish Archetype 3, 4 AP. (Prerequisite: Roguish Archetype 2)
- Sneak Attack: 7d6, 2 AP. (Prerequisite: Sneak Attack: 6d6)
- Song of Rest: d10, 1 AP. (Prerequisite: Song of Rest: d8)
- Tongue of the Sun and Moon, 5 AP. (Prerequisite: Ki Points)
Level 14 Features[edit]
You can access these features at level 14 or higher.
- Arcane Tradition 4, 4 AP. (Prerequisite: Arcane Tradition 3)
- Bard College 3, 3 AP. (Prerequisite: Bard College 2)
- Blindsense, 6 AP.
- Cleansing Touch, 5 AP. (Prerequisite: Lay on Hands)
- Destroy Undead: CR 3, 5 AP. (Prerequisite: Destroy Undead: CR 2)
- Diamond Soul, 4 AP. (Prerequisite: Ki Points)
- Druid Circle 3, 5 AP. (Prerequisite: Druid Circle 2)
- Magic Item Savant, 3 AP. (Prerequisite: Magic Item Adept)
- Otherworldly Patron 4, 5 AP. (Prerequisite: Otherworldly Patron 3)
- Primal Path 4, 4 AP. (Prerequisite: Primal Path 3)
- Sorcerous Origin 4, 5 AP. (Prerequisite: Sorcerous Origin 3)
- Unarmored Movement: 25 ft., 1 AP. (Prerequisite: Unarmored Movement: 20 ft.)
- Vanish, 5 AP. (Prerequisite: Druid Spellcasting or Ranger Spellcasting)
Level 15 Features[edit]
You can access these features at level 15 or higher.
- 8th Level Mystic Arcanum, 4 AP. (Prerequisite: 7th Level Mystic Arcanum) (Special: This feature can't be taken more than once)
- 8th Level Spell Slot (+1), 5 AP. (Prerequisite: Bard Spellcasting, Cleric Spellcasting, Druid Spellcasting, Sorcerer Spellcasting, or Wizard Spellcasting)
- Artificer Specialist 4, 2 AP. (Prerequisite: Artificer Specialist 3)
- Bardic Inspiration: d12, 1 AP. (Prerequisite: Bardic Inspiration: d10)
- Martial Archetype 4, 5 AP. (Prerequisite: Martial Archetype 3)
- Persistent Rage, 4 AP. (Prerequisite: Rage)
- Ranger Archetype 4, 3 AP. (Prerequisite: Ranger Archetype 3)
- Sacred Oath 3, 3 AP. (Prerequisite: Sacred Oath 2)
- Slippery Mind, 4 AP.
- Sneak Attack: 8d6, 2 AP. (Prerequisite: Sneak Attack: 7d6)
- Timeless Body (Monk), 5 AP. (Prerequisite: Ki Points)
Level 16 Features[edit]
There are no new features unlocked at level 16.
Level 17 Features[edit]
You can access these features at level 17 or higher.
- 4th Pact Magic Spell Slot, 1 AP. (Prerequisite: 3rd Pact Magic Spell Slot) (Special: This feature can't be taken more than once)
- 9th Level Mystic Arcanum, 4 AP. (Prerequisite: 8th Level Mystic Arcanum) (Special: This feature can't be taken more than once)
- 9th Level Spell Slot (+1), 5 AP. (Prerequisite: Bard Spellcasting, Cleric Spellcasting, Druid Spellcasting, Sorcerer Spellcasting, or Wizard Spellcasting)
- Action Surge (2 uses), 2 AP. (Prerequisite: Action Surge)
- Brutal Critical: 3 dice, 3 AP. (Prerequisite: Brutal Critical: 2 dice)
- Destroy Undead: CR 4, 1 AP. (Prerequisite: Destroy Undead: CR 3)
- Divine Domain 5, 1 AP. (Prerequisite: Divine Domain 4)
- Martial Arts: d10, 2 AP. (Prerequisite: Martial Arts: d8)
- Monastic Tradition 4, 3 AP. (Prerequisite: Monastic Tradition 3)
- Roguish Archetype 4, 4 AP. (Prerequisite: Roguish Archetype 3)
- Sneak Attack: 9d6, 2 AP. (Prerequisite: Sneak Attack: 8d6)
- Song of Rest: d12, 1 AP. (Prerequisite: Song of Rest: d10)
Level 18 Features[edit]
You can access these features at level 18 or higher.
- Aura Improvements, 5 AP. (Prerequisite: Any aura feature)
- Beast Spells, 1 AP. (Prerequisite: Wild Shape)
- Channel Divinity (3 uses), 1 AP. (Prerequisite: Channel Divinity (2 uses))
- Elusive, 6 AP. (Prerequisite: Evasion)
- Empty Body, 3 AP. (Prerequisite: At least 8 ki points)
- Feral Senses, 5 AP.
- Indomitable Might, 4 AP.
- Magic Item Master, 2 AP. (Prerequisite: Magic Item Savant)
- Martial Archetype 5, 5 AP. (Prerequisite: Martial Archetype 4)
- Sorcerous Origin 4, 2 AP. (Prerequisite: Sorcerous Origin 3)
- Spell Mastery, 5 AP. (Prerequisites: Wizard Spellcasting, at least one spell slot of 2nd level or higher)
- Timeless Body (Druid), 1 AP. (Prerequisite: Druid Spellcasting)
- Unarmored Movement: 30 ft., 2 AP. (Prerequisite: Unarmored Movement: 25 ft.)
Level 19 Features[edit]
You can access these features at level 19 or higher.
- Sneak Attack: 10d6, 2 AP. (Prerequisite: Sneak Attack: 9d6)
Level 20 Features[edit]
You can access these features at level 20.
- Archdruid, 1 AP. (Prerequisite: Beast Spells)
- Divine Intervention Improvement, 0 AP. (Prerequisite: Divine Intervention)
- Eldritch Master, 1 AP. (Prerequisite: Warlock Pact Magic)
- Extra Attack: 3, 5 AP. (Prerequisite: Extra Attack: 2)
- Foe Slayer, 5 AP. (Prerequisite: Favored Foe)
- Perfect Self, 5 AP. (Prerequisite: Ki Points)
- Primal Champion, 4 AP.
- Rage (unlimited uses), 0 AP. (Prerequisite: Rage)
- Sacred Oath 4, 5 AP. (Prerequisite: Sacred Oath 3)
- Signature Spells, 1 AP. (Prerequisites: Wizard Spellcasting, at least one spell slot of 3rd level or higher)
- Sorcerous Restoration, 1 AP. (Prerequisite: Sorcery Points)
- Soul of Artifice, 6 AP. (Prerequisite: Infuse Item)
- Stroke of Luck, 6 AP.
- Superior Inspiration, 1 AP. (Prerequisite: Font of Inspiration)
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