Mobian Devil (5e Class)
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Mobian Devil[edit]
You are some sort a fear of the world. You exist, But do not at the same time. You may be a devil from a story, a removed timeline, maybe even one that truly existed in history. But now, your power is diminished... For now.
Mobian Devils: A fear from ones mind[edit]
This class is made to grant you powers to make your foes afraid and support allies by making as much as possible go their way.
Creating a Mobian Devil[edit]
How should I build a Mobian Devil you may ask? Dexterity and Charisma my friend. Anything to retreat into the shadows and then put the fear of whatever god they worship into them. all built to be either an evil terror, or the terror of all ne'er-do-wells you come across.
- Quick Build
You can make a Mobian Devil quickly by following these suggestions. First, Charisma should be your highest ability score, followed by Dexterity. Second, choose the criminal background. Third, choose the dagger as your starting weapon.
Class Features
As a Mobian Devil you gain the following class features.
- Hit Points
Hit Dice: 1d8 per Mobian Devil level
Hit Points at 1st Level: 8 + Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per Mobian Devil level after 1st
- Proficiencies
Armor: None
Weapons: Simple, Martial
Tools: Thieves tools
Saving Throws: Dexterity and Charisma
Skills: Intimidate and either Stealth or Survival
- Equipment
You start with the following equipment, in addition to the equipment granted by your background:
- (a) Dagger or (b) Club
- Explorer's Pack
- If you are using starting wealth, you have 0 gold in funds.
Level | Proficiency Bonus |
Terrifying Speed | Chaos Points | Features |
---|---|---|---|---|
1st | +2 | 5 | 1 | Make them fear you Body of Fear |
2nd | +2 | 5 | 2 | Found you! |
3rd | +2 | 5 | 3 | Devilish Path |
4th | +2 | 10 | 5 | Ability Score Improvement |
5th | +3 | 10 | 6 | My Next Victim |
6th | +3 | 10 | 7 | Play With Me |
7th | +3 | 15 | 8 | Devilish Path Improvement |
8th | +3 | 15 | 10 | Ability Score Improvement |
9th | +4 | 15 | 11 | Violent Purge |
10th | +4 | 20 | 12 | Dark Awakening |
11th | +4 | 20 | 13 | Devilish Path Improvement |
12th | +4 | 20 | 15 | Ability Score Improvement |
13th | +5 | 25 | 16 | You Can't Escape! |
14th | +5 | 25 | 17 | Heart Attack |
15th | +5 | 25 | 18 | Devilish Path Improvement |
16th | +5 | 30 | 20 | Ability Score Improvement |
17th | +6 | 30 | 21 | World Of Illusion |
18th | +6 | 30 | 22 | Meet My Friends |
19th | +6 | 35 | 23 | Ability Score Improvement, Undying Horror |
20th | +6 | 35 | 25 | Super/Devil Form Universal Fear |
Terrifying speed[edit]
At 1st level, on the table above, You have extra movement speed dependent on your level. At level 1 you gain 5 extra speed.
Chaos Points[edit]
At 1st level, on the table above, you gain Chaos Points dependent on your level.
Make Them Fear You[edit]
At 1st level, on combat, use an action and 1 Chaos Point to make a target within 30 ft. roll a Charisma throw against a DC 8+ Proficiency+ Charisma, Upon Failure, they gain the fear status. Out of combat, you have advantage in intimidation checks when in a position of higher advantage. Ex: The person you are intimidating is tied up or in your grasp.
Body of Fear[edit]
At 1st level, your AC is equal to 10 + Dex + Cha when not wearing armor.
Found you![edit]
At 2nd level, if you were in stealth and you hit an enemy who had yet to see you, Have them roll Charisma Save against a DC 8+ Proficiency+ Charisma Check. Upon failure the target gains fear.
Devilish Path[edit]
At 3rd level, you chose a Devilish Path. Choose between I AM GOD or Iblis, Both detailed at the end of the class description. Your choice grants you features at 3 and again at levels 7, 11 and 15.
Ability Score Improvement[edit]
When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
My Next Victim[edit]
At 5th level, choose a target with the fear status. The target you choose will become marked and all allies and yourself will deal extra damage equal to half your level rounded down.
Play with me[edit]
At 6th level, by spending 4 Chaos Points, you can teleport behind any marked target.
Violent Purge[edit]
At 9th level, for 10 Chaos Points all enemies within 30 Ft. that have the fear status, take your proficiencyD4 as force damage dealt.
Dark Awakening[edit]
At 10th level, use 6 Chaos points to empower one ally or yourself as a bonus action. This empowerment gives advantage and takes away disadvantage to all rolls for one minute. (10 Rounds)
You Can't Escape[edit]
At 13th level you can use 8 Chaos Points to make all enemies with the fear status unable to run from a 60 ft radius of you.
Heart Attack[edit]
At 14th level, if hitting an enemy from stealth, deal extra stealth 4d6 damage.
World of Illusion[edit]
At 17th level, using 10 Chaos Points, You make a field that grants all enemies within a 30 ft. radius fear you and gives yourself and allies favorable terrain.
Meet My Friends[edit]
At 18th level, using 6 Chaos Points, Revive one corpse to fight on your side for 1 minute. If not in a Fight, You may spend 20 Chaos Points to either fully revive a corpse or revive the corpse as a permanent minion under your control. You may have as many minions equal to your level and the minions must be equal to or less then your level in CR rating.
Undying Horror[edit]
At 19th level, you can feel the corrupt powers within you almost fully return. You now gain a passive healing of 2d4 on each of your turns.
Super/Devil Form[edit]
Starting at 20th level, you have mastered the power of chaos energy and your evil energy and have acquired the ability to momentarily transform into a seemingly invincible being. You take on a shining, metallic, golden color, or a bloody monstrosity and you maintain this form for 5 minutes.
You must spend 15 Chaos Points to change into your super/devil form, as a free action. You can only change into your super/devil form once, and you cannot do so again until 1d4 months have passed or longer/shorter at your GM's discretion. At your GM's discretion, you can also/instead be required to have one or more legendary artifacts or/and be in a certain situation in order to change into your super form.
While in your super/devil form, you gain the following benefits.
- You do not need to spend chaos points to use any of your class features.
- Your movement speed doubles.
- You gain a flying speed equal to your movement speed.
- You gain an additional action during each of your turns.
- You do not need to breathe to survive.
- You gain immunity from non magical damage.
- You gain a +3 bonus to AC, attack rolls, your Spell Save DC, and Spell Attack Rolls.
- Any damage you inflict increases by 2d6.
- All damage you inflict becomes force Damage for the purpose of overcoming resistance and immunity.
- When you change into this form, you restore all HP to your current Maximum.
Universal Fear[edit]
At 20th level, you have the ability to grant fear to all entities! Everything from Oozes to constructs and even undead to fiends can feel fear from you. If the target is immune to fear, they are now only resistant to it when the fear status comes from you.
I AM GOD[edit]
You are a monster who does this for fun. You will bend this world to your will and have fun killing others
- No Mere Game
At level 3, within a single fight each kill or knock out you or an ally do add +1/2 to yours and your allies attack modifier rounding down.
- I'll Eat Your Heart
At level 7, after you or your ally kill a target that had fear and was marked, pass those statuses to another target in sight.
- Hide and Seek
At level 11,you can mark a location of your choosing that you are standing on with 2 Chaos Points. When in a fight, any enemy with fear will be dragged to this location with you temporarily, costing 8 Chaos Points. You can use 1 chaos point to terraform a 5 ft. square of land into that of your choosing, even in battle. If the mark is removed, the land returns to normal.
- I AM GOD
At level 15 you can use up 5 Chaos Points and hit a target to make them roll a charisma or wisdom (Whichever saving throw the DM wishes to use.) saving throw against a DC 9 +proficiency+ charisma. Upon failure, the target will gain the fear status and pass it to all your enemies within a 15 meter radius from the target for 30 seconds.
Iblis[edit]
You are connected to your true form through this avatar You inhabit. As you gain power, your old strength will return.
- I am your shadow
at level 3, using 1 chaos point, you may enter the shadow of someone. If the person is willing or it is the shadow of an object, you don't need to use the Chaos Point. You may enter another persons Shadow if their shadow touches the one you are in.
- You know who I am
at level 7, Using 5 Chaos points, You may make yourself look similar, but not exactly like someone in your view. You will gain +1 to the copied targets highest Ability Score.
- Darkness Lance
at level 11, Using up 5 Chaos Points, you can push dark energy from your hand hitting all in a 20 ft. line. This attack does proficiencyD6 True damage. (To ignore all resistances)
- Crystalline Form
At level 15 You may use 10 Chaos Points to attain a crystalline form. this will grant you:
- +1 to AC, damage and attack rolls
- No longer need to breathe
- 30 ft. Teleportation as a bonus action.
You can only use this form once a week or when the DM Decides to let you use it early.
Multiclassing[edit]
Prerequisites. To qualify for multiclassing into the Mobian Devil class, you must meet these prerequisites: 13 Dex, 13 Charisma
Proficiencies. When you multiclass into the Mobian Devil class, you gain the following proficiencies: Intimidation and Either Stealth or Survival
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