Miss Delight (5e Creature)

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Miss Delight[edit]

Medium monstrosity (human), neutral evil


Armor Class 15 (natural armor)
Hit Points 105 (14d8 + 42)
Speed 30 ft.


STR DEX CON INT WIS CHA
16 (+3) 16 (+3) 16 (+3) 17 (+3) 17 (+3) 17 (+3)

Saving Throws Dex +8, Con +8, Cha +8
Skills Acrobatics +8, Arcana +8, Deception +8, History +8, Intimidation +8, Investigation +8, Perception +8, Performance +8, Religion +8, Stealth +8
Proficiency Bonus +5
Damage Vulnerabilities radiant
Damage Resistances necrotic
Damage Immunities psychic
Condition Immunities charmed, frightened
Senses passive Perception 18
Languages common
Challenge 13 (10,000 XP)


Light freeze. Miss Delight can only move in darkness or dim light, when in bright light, her speed drops to 0. Miss delight can still make her action and bonus action in bright light.

Horrific Appearance. Any humanoid that starts its turn within 30 feet of Miss delight must make a DC 12 Wisdom saving throw. On a failed save, the creature is frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if Miss Delight is within line of sight, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the Miss Delight's Horrific Appearance for the next 24 hours. Unless the target is surprised, the target can avert its eyes and avoid making the initial saving throw. Until the start of its next turn, a creature that averts its eyes has disadvantage on attack rolls against Miss Delight.

ACTIONS

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 28 (5d10 + 3) piercing damage.

Barb. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 39 (6d12 + 3) Piercing damage.


LEGENDARY ACTIONS

The Miss Delight can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Miss Delight regains spent legendary actions at the start of its turn.

Jumpscare (cost 3 actions). If Miss Delight is hidden and is 5 ft away from a creature, she reveals herself and screams at the target. the target must make a Constitution (Perception) saving throw of a DC of 16 or drop to 0 HP. If the target succeeds the save, Miss delight takes 3d12 Necrotic damage.

Miss Delight has shimmering golden hair with a crimson bow tie perched atop of her head. She wears a torn crimson skirt adorned with playful polka dots and a vibrant tri-color shirt of blue, red, and yellow with an apple symbol on it. A crimson tie can be seen accentuating her office shirt. Her once smiling grin is now completely broken, exposing the flesh and teeth underneath.
Her shoes are encased in a pair of crimson hues, and having intricate blue embroidery on them. Her body is made up of several segments on different joints, resembling that of a ball-jointed doll. She wields a mace she's named "Barb" made out of sharpened pencils and pens, and tightly compacted by twine and a ruler as a grip.

5.00
(2 votes)

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