Miranda Centipede (Jujutsu Kaisen Supplement)
Miranda Centipede[edit]
Large shikigami, unaligned Armor Class 11 (natural armor)
Skills Athletics +6 Invisible Force. The Miranda Centipede is entirely made out of cursed energy, meaning it cannot be seen by normal people. Creatures without levels in the Jujutsu Sorcerer class or who cannot see into the ethereal plane cannot see it. Although, if these creatures were in a life and death situation (less than half their maximum hit points), they gain the ability to see the Shikigami. Cursed Weapons. The Miranda Centipede's weapon attacks are magical. Poisonous Barbs. At the start of each of it's turns, if the Centipede is grappling a creature, the target must make a DC 15 Constitution saving throw or take 38 (7d10) poison damage and have it's Strength score reduced by 1 until it escapes the grapple. Cursed Burrow. Miranda Centipede can burrow burrow into the ground without leaving behind any hole or passage as it swims through the ground itself to dig. ACTIONSGrasp. Melee Weapon Attack: +6 to hit, reach 5ft., one target. Hit: 7 (1d6 + 4) piercing damage and the target must roll either an Acrobatics or Athletics check with DC 15. On a failure, the target is grappled. Until this grapple ends the target is restrained, and the Centipede cannot grapple another target. The creature may make a Strength or Dexterity saving throw as an action to attempt to escape the grapple, DC 15, escaping on a success. Pierce. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage + 13 (3d6 + 3) poison damage.
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The Miranda Centipede is a poisonous shikimami which attacks by constricting it's targets and sapping their strength. |
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