Minor Shark Curse (Jujutsu Kaisen Supplement)

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Minor Shark Curse[edit]

large undead (Cursed Spirit), chaotic evil


Armor Class 15 (natural armor)
Hit Points 102 (12d10+36)
Speed fly 55 ft. (hover), swim 55 ft.


STR DEX CON INT WIS CHA
20 (+5) 16 (+3) 16 (+3) 1 (-5) 10 (+0) 12 (+1)

Saving Throws Str +8, Dex +6
Skills Perception +3
Damage Vulnerabilities Radiant
Damage Resistances Nonmagical slashing, piercing, and bludgeoning, Psychic
Damage Immunities poison
Condition Immunities poisoned
Senses Darkvision 60 ft., Blindsight 60 ft., passive Perception 13
Languages
Challenge 5 (1,800 XP)


Cursed Energy. The curse has 14 cursed energy that it can use to fuel its abilities. All of its cursed energy is replenished at the end of a long rest.

Cursed Energy Recovery. The curse regains 1 cursed energy at the beginning of each of its turns.

Cursed Attack. The curse's attacks are considered magical.

Invisible Force. The curse is entirely made out of cursed energy, meaning it is invisible. Creatures with levels in the Jujutsu Sorcerer class or who can see into the Ethereal Plane can see the curse. Although, if these creatures were in a life and death situation(less than half their maximum hit points), they gain the ability to see you.

Phasing. Due to being composed of a smaller amount of cursed energy, the curse may walk through objects and structures as if they weren't there.

Hard to Kill (1/long rest). If the curse were reduced to 0 hit points, they can choose to drop to 1 hit point instead and are considered stable, even against effects or features that would normally kill them outright.

Pack Tactics. The curse has advantage on an attack roll against a creature if at least one of the shark's allies is within 5 feet of the creature and the ally isn't incapacitated.

Blood Frenzy. The curse has advantage on melee attack rolls against any creature that doesn't have all its hit points.

ACTIONS

Bite. Melee Weapon Attack: +10 to hit, reach 5 ft, one target. Hit: 31 (4d12 + 5) piercing damage.

BONUS ACTIONS

Regeneration. The curse can spend up to 6 Cursed Energy, regaining hit points equal to 5 times the amount spent.

REACTIONS

Regeneration. As a Reaction to suffering damage, the curse uses its Regeneration.


Feats

Regeneration.

Improved Durability. This creature uses the Improved Durability rule

Not Canon. The Minor Shark Curse is not an official cursed spirit demonstrated in the Jujutsu Kaisen franchise, it was completely made up by the people working behind this supplement. It is intended to populate campaigns in an absence of enough official material, and as such was properly balanced for any DM to use in their Jujutsu Campaign.

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