Minor Knife Curse (Jujutsu Kaisen Supplement)

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Minor Knife Curse[edit]

small undead (Cursed Spirit), chaotic evil


Armor Class 18 (natural armor)
Hit Points 65 (10d6+30)
Speed fly 100 ft. (hover)


STR DEX CON INT WIS CHA
20 (+5) 18 (+4) 16 (+3) 8 (-1) 8 (-1) 18 (+4)

Saving Throws Dex +7
Skills Acrobatics +7, Stealth +7
Damage Vulnerabilities radiant
Damage Resistances Nonmagical slashing, piercing, and bludgeoning, Psychic
Damage Immunities poison
Condition Immunities Blinded, Charmed, Deafened, Frightened, Paralyzed, Petrified, Poisoned
Senses Blindsight 80 ft., passive Perception 9
Languages
Challenge 5 (1,800 XP)


Cursed Energy. The curse has 10 cursed energy that it can use to fuel its abilities. All of its cursed energy is replenished at the end of a long rest.

Cursed Energy Recovery. The curse regains 1 cursed energy at the beginning of each of its turns.

Cursed Attack. The curse's attacks are considered magical.

Invisible Force. The curse is entirely made out of cursed energy, meaning it is invisible. Creatures with levels in the Jujutsu Sorcerer class or who can see into the Ethereal Plane can see the curse. Although, if these creatures were in a life and death situation(less than half their maximum hit points), they gain the ability to see you.

Phasing. Due to being composed of a smaller amount of cursed energy, the curse may walk through objects and structures as if they weren't there.

Hard to Kill (1/long rest). If the curse were reduced to 0 hit points, they can choose to drop to 1 hit point instead and are considered stable, even against effects or features that would normally kill them outright.

False Appearance. While the curse remains motionless and isn't flying, it is indistinguishable from a normal knife. It may make its first attack against a creature with advantages if it was previously motionless.

Flying Stab. When the curse hits a target with its Grade-1 Cursed Tool Knife, it deals an additional 1d6 damage for every 10 feet traveled up to a maximum of 50 feet in a straight line towards the target.

ACTIONS

Multiattack. The curse makes two attacks.

Grade-1 Cursed Tool Knife. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 10 (1d4 + 8) piercing damage + 9 (1d10 + 4) necrotic damage.

Cursed Energy Slash (1-4 Cursed Energy). While Cursed Energy Weapon Enhancement is active, the curse can spend up to 4 Cursed Energy to produce a huge cursed energy slash. Every creature within a 30 ft line make a Dexterity saving throw. On a failure, they take 20 (1d4+8+1d10+4) necrotic damage + 8 (1d4+1d10) necrotic damage per Cursed Energy spent, on a success they take half as much damage.

BONUS ACTIONS

Regeneration. The curse can spend up to 7 Cursed Energy, regaining hit points equal to 5 times the amount spent.

Cursed Weapon Enhancement. As a bonus action, the curse can spend up to 4 Cursed Energy to add to its melee weapon damage rolls for 1 minute. Whenever it hits a target with its weapon, the target takes an extra 2 Necrotic Damage per Cursed Energy spent.

REACTIONS

Regeneration. As a Reaction to suffering damage, the curse uses its Regeneration.


Feats

Regeneration.

Cursed Energy Slash.

Improved Durability. This creature uses the Improved Durability rule

Not Canon. The Minor Knife Curse is not an official cursed spirit demonstrated in the Jujutsu Kaisen franchise, it was completely made up by the people working behind this supplement. It is intended to populate campaigns in an absence of enough official material, and as such was properly balanced for any DM to use in their Jujutsu Campaign.

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