Mining Robot Level 1 Elite Brute
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Large Terrestrial Animate (Robot) XP 200
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HP 80; Bloodied 40
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Initiative +2
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AC 14; Fortitude 13, Reflex 12, Will 11
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Perception +2
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Speed 4
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Darkvision
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Immune Toxic Resist 5 electric, 5 ion
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Saving Throws +2;
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Traits
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Bulk Carrier
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When the mining robot moves on its turn, it pulls with it any creatures grabbed by it. The creatures remain grabbed, and this movement does not provoke opportunity attacks from the grabbed creatures.
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Standard Actions
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Grappler (physical)♦ At-Will
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Attack: Melee 2 (one creature); +6 vs. AC
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Hit: 1d10 + 6 physical damage, and the mining robot pulls the target 1 square and grabs it. No more than two creatures can be grabbed at once.
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Minor Actions
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Ore Loading Protocol (Physical)♦ Recharge
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Requirement: The mining robot is grabbing one or two creatures
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Attack: Ranged 5 (one creature); +4 vs. Reflex
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Hit: 1d10 + 6 physical damage.
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Effect: Each creature grabbed by the mining robot takes 2 physical damage and knocked prone. They are placed in a square adjacent to the target and no longer grabbed.
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Free Actions
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Elite Action ♦ Encounter
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Requirement: It is the mining robot's turn.
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Effect: The mining robot takes an extra standard action during that turn.
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Str 19 (+5)
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Dex 12 (+2)
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Wis 12 (+2)
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Con 16 (+4)
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Int 10 (+1)
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Cha 7 (-1)
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Equipment —
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It's difficult to imagine that once this hulking, utilitarian robot was pristine out of the factory. Now it is coated in grime and ore-dust.
Whilst not designed for combat, the mining robot is robust and strong so can be pressed into service if their mining installations come under attack. They are slow, but useful for blocking corridors. If they can engage intruders close to ore-processing facilities, they will attempt to carry grabbed intruders to the crushing machinery and dispose of them.
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