Minigoblin (5e Creature)

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Minigoblin[edit]

Tiny humanoid (goblinoid), lawful evil


Armor Class 12
Hit Points 1 (1d4 - 1)
Speed 20 ft.


STR DEX CON INT WIS CHA
3 (-4) 14 (+2) 9 (-1) 8 (-1) 7 (-2) 8 (-1)

Saving Throws Dex +4
Skills Acrobatics +6, Stealth +6
Proficiency Bonus +2
Senses darkvision 60 ft., passive Perception 8
Languages Common, Goblin
Challenge 0 (10 XP)


ACTIONS

Club. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

BONUS ACTIONS

Nimble Escape. The minigoblin takes the Disengage or Hide action.


Minigoblins are small and ugly creatures that rarely, if ever, rise above the average boot. The diminutive minigoblins are mocked by all others of their kind, including goblins.

Tiny Monarchies. Minigoblins settle wherever they can fit, including inside the constructions of larger humanoids. Colonies of minigoblins naturally stratify into numerous complex castes, and individuals constantly vie for the favour of a monarch. Minigoblins are very strict about this monarchy and can almost always be found fawning in the court of their monarch.

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