Milaq (5e Creature)
From D&D Wiki
Milaq[edit]
Large monstrosity, chaotic evil Armor Class 14 (natural armor)
Saving Throws Con +7 Amphibious. The milaq can breathe air and water. Homunculi Nature. If the milaq is reduced to 0 hit points by nonmagical damage, it resurrects with half its hit points in 1d4 hours. Underwater Camouflauge. The milaq has advantage on Dexterity (Stealth) checks made underwater. ACTIONSMultiattack. The milaq makes one bite attack, two claw attacks, and one tail attack. Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (3d6 + 4) piercing damage. If the target is a Small or smaller creature, it must succeed a DC 15 Strength or Dexterity saving throw or be grappled. Claw Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage. If a Medium or smaller creature is hit by two claw attacks in the same turn, it is grappled by the milaq and must succeed a DC 15 Strength or Dexterity saving throw to escape. The milaq cannot use its claws while it is grappling a target. Tail. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (3d4 + 4) bludgeoning damage. If the target is a medium or smaller creature, it must succeed a DC 15 Strength saving throw or be pushed 5 feet from the milaq. Create Thrall. The milaq infects a humanoid it is grappling with viral magic. The infected target must make a DC 15 death saving throw at the start of each of their turns. If it fails three, the target dies and is resurrected in 1d4 hours as a 'larval' milaq. If the target is unconsious, it has disadvantage on the death saving throws. If it is dead, the target automatically fails. REACTIONSUnbridled Fury. In response to getting hit with a melee attack, the milaq makes one melee attack with advantage against the attacker. |
On the distant planet of Kaimere, magic, acting as microorganisms capable of incredible feats, is known to infect living organisms and use them as a host similar to a virus. While these are usually completely undetected by the host, there are more aggressive strains that can warp them into monstrous beings, referred to by Kaimerans as "demons."[1] If these viral hives come into contact with a host that has hereditary magic, these may under rare circumstances turn them into extremely powerful demons. It is through this process, the extinct First Children are believed to have created the first homunculi.[2] Some of the most famous of these homunculi are the merfolk of the Known World, of which there are at least three that are confirmed. The most dangerous and mosntrous of these live off the shores of Pakardia and the Southern Islands, hideous abominations known as the milaq or drowned ones. Variant: Larval MilaqNewly turned milaq are known as "larva," and are not fully capable of predation as completely transformed drowned ones. In particular, the feed from their human mouths until they reach their full size. A Larval Milaq uses the attack actions of merrow (excluding the Harpoon. attack), but otherwise use the same statistics as regular milaq. |
Back to Main Page → 5e Homebrew → Creatures