Milaq (5e Creature)

From D&D Wiki

Jump to: navigation, search


Large monstrosity, chaotic evil

Armor Class 14 (natural armor)
Hit Points 57 (6d10 + 24)
Speed 15 ft., swim 45 ft.

18 (+4) 12 (+1) 18 (+4) 9 (-1) 14 (+2) 8 (-1)

Saving Throws Con +7
Skills Perception +5, Stealth +4, Survival +5
Senses darkvision 120 ft., passive Perception 15
Languages Aquan, Common
Challenge 5 (1,800 XP)

Amphibious. The milaq can breathe air and water.

Homunculi Nature. If the milaq is reduced to 0 hit points by nonmagical damage, it resurrects with half its hit points in 1d4 hours.

Underwater Camouflauge. The milaq has advantage on Dexterity (Stealth) checks made underwater.


Multiattack. The milaq makes one bite attack, two claw attacks, and one tail attack.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (3d6 + 4) piercing damage. If the target is a Small or smaller creature, it must succeed a DC 15 Strength or Dexterity saving throw or be grappled.

Claw Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage. If a Medium or smaller creature is hit by two claw attacks in the same turn, it is grappled by the milaq and must succeed a DC 15 Strength or Dexterity saving throw to escape. The milaq cannot use its claws while it is grappling a target.

Tail. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (3d4 + 4) bludgeoning damage. If the target is a medium or smaller creature, it must succeed a DC 15 Strength saving throw or be pushed 5 feet from the milaq.

Create Thrall. The milaq infects a humanoid it is grappling with viral magic. The infected target must make a DC 15 death saving throw at the start of each of their turns. If it fails three, the target dies and is resurrected in 1d4 hours as a 'larval' milaq. If the target is unconsious, it has disadvantage on the death saving throws. If it is dead, the target automatically fails.


Unbridled Fury. In response to getting hit with a melee attack, the milaq makes one melee attack with advantage against the attacker.

On the distant planet of Kaimere, magic, acting as microorganisms capable of incredible feats, is known to infect living organisms and use them as a host similar to a virus. While these are usually completely undetected by the host, there are more aggressive strains that can warp them into monstrous beings, referred to by Kaimerans as "demons."[1] If these viral hives come into contact with a host that has hereditary magic, these may under rare circumstances turn them into extremely powerful demons. It is through this process, the extinct First Children are believed to have created the first homunculi.[2] Some of the most famous of these homunculi are the merfolk of the Known World, of which there are at least three that are confirmed. The most dangerous and mosntrous of these live off the shores of Pakardia and the Southern Islands, hideous abominations known as the milaq or drowned ones.
Drowned in the Abyss. While the exact origins of the drowned ones are unclear, scholars generally agree the milaq are homunculi created by the First Children based on an untranslated text containing images of beings similar to milaq. The milaq themselves have the genetic base of a Kameiran with additional homeobox genes of scorpoinfish and gurnards, resulting in a truly monstrous appearance: they are anatomically similar to humans from the waist down, where they transition to fish body, tail, and fins, and the chest cavity of their human torso contains no organs, instead being the upper jaw of a large, scorpionfish-like mouth which is the primary mouth they use to capture prey. Although they do seem to be intelligent and sapient, milaq do not converse or share their history with scholars as they seem to view humanoids as food or as a means of reproduction: like many homunculi that have survived past the Ages of Demons and Witches, milaq are capable of asexual reproduction. The mechanism through which they do this the creation of thralls, which involves infecting a host with a portion of their viral hive to act as an extension of it. The host does not need to be alive to be infected: in fact, milaq prefer to drown their victims before infecting them, hence the name "drowned ones." By killing the victim before infection, this makes it so the magic does not have to fight the host's immune system and thus gives it a clean slate to take over the body. By reproducing in this manner, the milaq have become quite successful and number in the thousands, haunting the myths and minds of sailors that roam their waters.

Variant: Larval Milaq

Newly turned milaq are known as "larva," and are not fully capable of predation as completely transformed drowned ones. In particular, the feed from their human mouths until they reach their full size. A Larval Milaq uses the attack actions of merrow (excluding the Harpoon. attack), but otherwise use the same statistics as regular milaq.

(0 votes)

Back to Main Page5e HomebrewCreatures

This page may resemble content endorsed by, sponsored by, and/or affiliated with the Tales of Kaimere franchise, and/or include content directly affiliated with and/or owned by Keenan Taylor. D&D Wiki neither claims nor implies any rights to Tales of Kaimere copyrights, trademarks, or logos, nor any owned by Keenan Taylor. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
  1. Not to be confused with the creature type in the monster manual. For more information, check out Tales of Kaimere on YouTube and DeviantArt
  2. Not to be confused with the creature in the monster manual. For more information, check out Tales of Kaimere on YouTube and DeviantArt
Home of user-generated,
homebrew pages!