Midland-Tudor (Berserk Supplement)
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Midland-Tudor[edit]
Those whos blood is a mix of both Midland and Tudor. Occasionally referred to as "war children", their lives often revolve around bloody conflict from their conception to their most common employment. Rather than the masculinity and femininity of their genetics canceling each other out toward androgyny, individuals typically lean to one side or the other, sometimes even changing as they age, and their skin often takes a tan complexion.
Ability Score Increase. Either your Strength or Dexterity increases by +2, and the score you did not pick increases by +1.
Age. Humans reach adulthood in their late teens and live less than a century.
Alignment. Humans tend toward no particular alignment. The best and the worst are found among them.
Size. Humans vary widely in height and build, from barely 5 feet to well over 6 feet tall. Regardless of your position in that range, your size is Medium.
Speed. Your base walking speed is 30 feet.
Immunity. When you would gain a level of exhaustion from disease or poison, you may attempt a DC 16 Constitution saving throw. On a success, you do not gain the level of exhaustion. You may do this once, regaining one third of a use at the end of a long rest.
Mighty Survivor. When you take poison or necrotic damage, you may decrease the amount of damage you take by 1d4 + your Strength modifier. You may do this a number of times equal to your Constitution modifier, regaining all uses at the end of a long rest.
Languages.
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