Mewling (5e Race)

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Mewling[edit]

Physical Description[edit]

History[edit]

Society[edit]

<Race Name> Names[edit]

Male:

Female:

Mewling Traits[edit]

small cat like people who are shy
Ability Score Increase. Your Wisdom score increases by 2 and your Dexterity score increases by 1.
Age. Mewlings can live for eternity, or so they say. you cannot age, nor be affected by spells or magical effects that would age you.
Alignment. Mewlings are almost always good or lawful alignments, and they are kind and giving. on rare occasions, a mewling hybrid is created, or a Mewtwo, and are almost always evil or chaotic, and their medium sized, over that one difference.
Size. Mewlings can stand at under 1 foot tall at most, Your size is Tiny.
Speed. Your base walking speed is 15 feet. you also have a flying (hover) speed of 30 feet.
Tiny. As a Tiny creature, a Mewling gains a +2 size bonus to Armor Class, a +2 size bonus on attack rolls, and a +8 size bonus on Hide checks, but they uses smaller weapons than humans use, and their lifting and carrying limits are however the same as those of a Small character as Mewlings are quadruped with the ability to walk on two legs. als, their hit dice is decreased by one die size from a class description.
Energy ball. As an action, you can create a ball of energy and hurl it at foes. target one creature within 60 feet of you. they must make a Dexterity saving throw (DC = 8 + your proficiency bonus + your Wisdom modifier), or take 1d8 of one of the following damage types of your choice: acid, necrotic, psychic, or radiant.
DNA Adaptability. As a Mewling, you can learn things other folk can't. You gain one racial trait from any race of your choosing when you gain an ability score increase. You must have seen the race if it's a passive trait, or seen it in use for active traits.
Recovery. As your action, you can heal yourself or another creature within 10 feet of you. you expend one of your hit dice to heal your hit dice + your class level. you can do this 3 times to yourself every long rest, and infinanty for other creatures, and regain the uses after the long rest.
Psychic Resilience. You have resistance to psychic damage.
Languages. You can speak, read, and write Common and three other languages of your choice.

Random Height and Weight[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
0′ 10'' +1d4 10 lb. × (2d4) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

Suggested Characteristics[edit]

When creating a Mewling character, you can use the following table of traits, ideals, bonds and flaws to help flesh out your character. Use these tables in addition to or in place of your background's characteristics.

d8 Personality Trait
1
2
3
4
5
6
7
8
d6 Ideal
1
2
3
4
5
6
d6 Bond
1
2
3
4
5
6
d6 Flaw
1
2
3
4
5
6
0.00
(0 votes)

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