Metal Mobian (5e Race)
Metal Mobian[edit]
A menacing, metallic figure with a cold, calculating demeanor staring at you with it's red glowing eyes.
Physical Description[edit]
Metal Mobians are beings that look identical to Mobians but made of metal and wires, for the purpose of conquest.
History[edit]
Following the roboticization of Sally Acorn, Dr. Eggman decided to create a team of robots to accompany her on missions, including Metal Knuckles, Metal Tails and a new model of Metal Sonic. The team's first mission was to track down the traitor Snively Robotnik, who fled to the United Federation. Mecha Sally and Metal Sonic were sent to distract G.U.N.'s forces-including E-123 Omega- so Dr. Eggman could find the treacherous Snively. After an ensuing battle Mecha Sally and Metal Sonic were called back by order of Dr. Eggman.
Society[edit]
While these robots are self aware, they tend to be incredibly loyal to Dr. Eggman. There have however been some cases when they have turned on Dr. Eggman, for better, or for worse. For the most part, they tend to have a primary focus that they will almost always put first. Weather it be whatever mission they have been assigned, or a specific individual or thing that they are sworn to protect.
Metal Mobian Traits[edit]
A robot built in mobius with a built in AI.
Ability Score Increase. Your Intelligence score increases by 1.
Age. Because Robots are not organic beings in any way, shape, or form, they do not age. They are also immune to magic and other effects that would cause them to age.
Alignment. Robots are built for purposes given by their creator, and are mostly indifferent otherwise, thus leaning towards true neutral.
Size. Makers of robots can typically build them as whatever size they please, however they typically build them around 3 to 4 feet tall. (Medium)
Speed. Your base walking speed is 30 feet.
Standby Mode. As a machine, you do not need to eat, sleep, drink, or breathe to survive. You do however need to enter a state of temporary shut down called, “Standby Mode” in order to gain the benefits of a short or long rest.
Lightning Rod. Due to being made from metal you are vulnerable to lighting.
Emotionless Robot. You have advantage on saving throws against being charmed or frightened.
Maximum Overdrive. As an Action, you can activate Maximum Overdrive, giving yourself an additional action, bonus action and reaction for 3 rounds. After the duration of Maximum Overdrive had passed, you immediately suffer 4d8 damage as your systems overheat. In addition, you are stunned until the end of your next turn. You can use this once per long rest.
Languages. You can speak, read, and write Common and one other language of your choice.
Subrace. Metal Mobians can come in a variety of models. Your GM may even create a new model for the purpose of your campaign. But in general, the Mobian Worlds typically see these 4 types.
Metal Sonic[edit]
Ability Score Increase. Your Dexterity increases by 4.
Jet Booster. You speed increases by 10ft and as a bonus action you can swap your walking speed for a hover speed equal to your walking speed.
Metal Claws. Your unarmed attacks deals 1d6 + your Dexterity modifier Slashing damage.
Enhanced Strength. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Metal Tails[edit]
Ability Score Increase. Your Intelligence increases by 4.
Two Tails. You have 2 tails that act like a helicopter. You can use your bonus action to give yourself a flying speed equal to your movement speed until the end of your next turn. Starting at 5th level, you gain a permanent flying speed equal to your movement speed. You cannot fly while wearing medium of heavy armor.
Arm Cannon. Built into your arm is a cannon with a range of 60/120 feet. You are considered proficient with this cannon. This cannon uses your intelligence modifier for the attack and damage rolls, and inflicts 1d6 radiant damage.
Enhanced Strength. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Metal Knuckles[edit]
Ability Score Increase. Your Strength increases by 4.
Enhanced Durability. Your hit point maximum increases by 1, whenever you gain a level.
Metal Fist. Your unarmed attacks deals 1d8 + your Strength modifier bludgeoning damage.
Enhanced Strength. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Metal Amy[edit]
Ability Score Increase. Your Strength and Dexterity increases by 2.
Bonus Proficiency. you gain proficiency in Persuasion. If you are already proficient in persuasion, you can choose one other skill.
Piko Piko Hammer. You gain access to a Piko Piko Hammer. You are considered proficient with this hammer. This is a two-handed weapon that does 1d10 bludgeoning damage.
Enhanced Strength. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.