Merrow Commoner (Berserk Supplement)

From D&D Wiki
Jump to navigation Jump to search

Merrow Commoner[edit]

Medium humanoid (Merrow), any alignment


Armor Class 14 (natural armor)
Hit Points 35 (10d8 - 10)
Speed 10 ft., swim 50 ft.


STR DEX CON INT WIS CHA
10 (+0) 14 (+2) 8 (-1) 10 (+0) 12 (+1) 14 (+2)

Saving Throws Dex +4, Wis +3, Cha +4
Skills Acrobatics +4, Animal Handling +3, Perception +3, Performance +4, Persuasion +4
Senses darkvision 60 ft., passive Perception 13
Languages Mer
Challenge 2 (450 XP)


Amphibious. The merrow can breathe both air and water.

ACTIONS

Fin. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.

Merrow's Song (Recharge 6). Any creatures of the merrow's choice within a 15 ft. cone centered on the merrow must attempt a DC 12 Dexterity saving throw. On a failure, they take 2 (1d4) thunder damage and 2 (1d4) psychic damage, and are stunned until the end of your next turn.


Merrows_02.png
[Source].

Commoners are the lowest rank of merrow strength, gathering fish and living rather carefree lives in the seas of Baoighre.


Back to Main Page5e HomebrewCampaign SettingsBerserkBestiary

FairUse.png
This page may resemble content endorsed by, sponsored by, and/or affiliated with the Berserk franchise, and/or include content directly affiliated with and/or owned by Kentaro Miura. D&D Wiki neither claims nor implies any rights to Berserk copyrights, trademarks, or logos, nor any owned by Kentaro Miura. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Copyright.png