Merrow Commoner (Berserk Supplement)

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Merrow Commoner[edit]

Medium humanoid (Merrow), any alignment


Armor Class 14 (natural armor)
Hit Points 35 (10d8 - 10)
Speed 10 ft., swim 50 ft.


STR DEX CON INT WIS CHA
10 (+0) 14 (+2) 8 (-1) 10 (+0) 12 (+1) 14 (+2)

Saving Throws Dex +4, Wis +3, Cha +4
Skills Acrobatics +4, Animal Handling +3, Perception +3, Performance +4, Persuasion +4
Senses darkvision 60 ft., passive Perception 13
Languages Mer
Challenge 2 (450 XP)


Amphibious. The merrow can breathe both air and water.

ACTIONS

Fin. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.

Merrow's Song (Recharge 6). Any creatures of the merrow's choice within a 15 ft. cone centered on the merrow must attempt a DC 12 Dexterity saving throw. On a failure, they take 2 (1d4) thunder damage and 2 (1d4) psychic damage, and are stunned until the end of your next turn.


Merrows_02.png
[Source].

Commoners are the lowest rank of merrow strength, gathering fish and living rather carefree lives in the seas of Baoighre.



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