Merfolk Stormbrewer (5e Creature)
Merfolk Stormbrewer[edit]
Medium humanoid (merfolk), neutral Armor Class 12 (15 with mage armor)
Saving Throws Con +6, Wis +3, Cha +7 Amphibious. The merfolk can breathe air and water. Spellcasting. The merfolk is a 7th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). It knows the following sorcerer spells: Cantrips (at will): air slash, lightning field, mage hand, message, shocking grasp *The merfolk casts these spells on itself before combat. ACTIONSSpear. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.
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Of all the many merfolk in the world, a stormbrewer is said to be born among them no more than once a century, and two have never met. As the tale goes, its birth heralds an era of tumultuous change for its kingdom—for better or worse. |
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