Meltan (5e Creature)

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Meltan[edit]

Tiny construct, any alignment


Armor Class 13 (natural armor)
Hit Points 9 (2d4 + 4)
Speed 20 ft.


STR DEX CON INT WIS CHA
8 (-1) 10 (+0) 14 (+2) 6 (-2) 11 (+0) 11 (+0)

Saving Throws Con +4
Damage Vulnerabilities fire
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 10
Languages understands Terran but can't speak
Challenge 1/8 (25 XP)


Magnet Pull. A creature made of or wearing metal within 30 feet of the meltan must spend 2 feet for every foot it travels while it is within 30 feet of the meltan and must succeed on a DC 12 Strength saving throw to move away from it.

ACTIONS

Thunder Shock. Ranged Spell Attack: +4 to hit, range 15 ft., one target. Hit: 2 (1d4) lightning damage.

Thunder Wave. Ranged Spell Attack: +4 to hit, range 15 ft., one creature. Hit: The target must succeed on a DC 12 Constitution saving throw or be paralyzed for 1 minute. A paralyzed creature may repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.


808Meltan.png
Meltan, the Hex Nut Pokémon [1]
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