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Tiny construct, any alignment
Armor Class 13 (natural armor)
Hit Points 9 (2d4 + 4)
Speed 20 ft.
Saving Throws Con +4 Damage Vulnerabilities fire Damage Immunities poison Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 10
Languages understands Terran but can't speak
Challenge 1/8 (25 XP)
Magnet Pull. A creature made of or wearing metal within 30 feet of the meltan must spend 2 feet for every foot it travels while it is within 30 feet of the meltan and must succeed on a DC 12 Strength saving throw to move away from it.
ACTIONS
Thunder Shock. Ranged Spell Attack: +4 to hit, range 15 ft., one target. Hit: 2 (1d4) lightning damage.
Thunder Wave. Ranged Spell Attack: +4 to hit, range 15 ft., one creature. Hit: The target must succeed on a DC 12 Constitution saving throw or be paralyzed for 1 minute. A paralyzed creature may repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
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Meltan, the Hex Nut Pokémon [1]
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