Mega Aggron (5e Creature)
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Large elemental, any alignment
Armor Class 23 (natural armor)
Saving Throws Str +13, Con +10
Siege Monster. The aggron deals double damage to objects and structures.
Heavy Metal. The aggron has advantage on saving throws to resist being moved.
Sturdy (Recharges after a Short or Long Rest). If the aggron takes 28 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.
Filter. Whenever the aggron takes damage, it instead takes half as much damage.
Iron Tail. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 50 (12d6 + 8) bludgeoning damage. The target must succeed on a DC 21 Strength saving throw or be pushed back 10 feet.
Smack Down. Ranged Weapon Attack: +5 to hit, range 60/180 ft., one target. Hit: 21 (6d6) bludgeoning damage. The target must succeed on a DC 21 Strength saving throw or its flying speed (if any) is reduced to 0 feet for 1 minute.
Metal Burst. When the aggron takes damage from a melee attack, it can use its reaction to force the attacker to make a DC 21 Dexterity saving throw. On a failed save, the creature takes damage equal to the damage of the triggering attack, or half as much on a successful save.
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