Meebkin (5e Creature)

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Meebkin[edit]

Medium monstrosity, neutral


Armor Class 16 (natural armor)
Hit Points 104 (16d8 + 32)
Speed 25 ft.


STR DEX CON INT WIS CHA
9 (-1) 14 (+2) 15 (+2) 19 (+4) 22 (+6) 20 (+5)

Skills Animal Handling +10, Arcana +8, Performance +9
Damage Resistances necrotic, poison, radiant
Senses passive Perception 16
Languages Common, Meeb
Challenge 10 (5,900 XP)


Mana Hunger. The meebkin can cast counterspell at 5th level twice per day. If it successfully nullifies a spell, it heals hit points equal to three times the spell's level.

Revitalizing Sacrifice. When the meebkin would be reduced to 0 hit points, it is instead healed to full. The meebkin may not use this trait again or use Baton Twirl until it finishes a long rest.

Vulnerable Eyes. The meebkin has disadvantage on all saving throws made to avoid or end the blinded condition on itself.

ACTIONS

Baton Twirl. Complicated

Energy Blast. Ranged Spell Attack: +10 to hit, range 60 ft., one target. Hit: 34 (4d10 + 12) force damage and the target must make a DC 18 Strength saving throw or be pushed backward 10 feet.


Meebkin are pink and green insectoid creatures with disproportionate limbs and large, bulging eyes. They also have little patches of fur and of crystal buildup, which shine brighter the more excited they get. Meebkin are named such due to their natural affinity for dealing with meebs, small elemental critters that draw power from the mana around them. Young meebkin fashion specialized batons out of interwoven tree fibers and carefully select two meeps to live on it. Once attuned, a meebkin and its meebs are magically bonded for life, and those meebs will never leave their baton. As long as the meebkin lives, its meebs are effectively immortal. In times of peril, a meebkin's meebs will expend much of their power to sustain their meebkin, falling dormant until the meebkin is able to spend time to rejuvenate them again later. Meebs require strong sources of natural magic to recover from this and to feed in general, so meebkin don't usually live near each other else their meebs would be forced to contend with one another for sustenance However, if an extremely plentiful font of magic power can be found, or a mage is willing to surrender his magic to feed their meebs, multiple meebkin are easily able to peacefully coexist with each other. Generally, meebkin are never outright hostile to creatures, but are perfectly willing to kill other beings and harvest mana from their corpses if it is the only means by which they can feed their meebs.

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