Medicham (5e Race)

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Medicham[edit]

"The mystical power of nature--that is yoga!"
—Medicham, Pokemon Mystery Dungeon: Red/Blue Rescue Team

Physical Description[edit]

Medicham is a humanoid Pokémon that resembles a yoga practitioner with really poofy pants. It has a light-gray skinned body with magenta and yellow adornments. A magenta headpiece with three bulb-like extensions covers the upper portion of its head. There is one on top, like a bun, and one on either side of its round face. The bulb on top is shorter on a female medicham compared to males. Three yellow dots are on the front of its forehead area. Its large, focused eyes are slightly covered by the headpiece, and its thick, red lips seem to be in a rounded or puckered position. Its legs appear to be covered with puffy pants that have a large yellow spot on the knees and yellow bands next to the hips.

When medicham mega-evolves, its headpiece now resembles a white turban with a yellow stone in the center and flaring extensions. The red bun in the back is retained. There is now a gold band on each wrist and additional raised, gold bands around its waist. Several blue, teardrop-shaped decorations hang from the lowest hip band like jewelry. Four, ghostly arms formed of its willpower extend from its back. These become more solid as medicham's focus increases.

History[edit]

Medicham are the evolved form of meditite. This comes about from intense concentration and adoption of self-deprivation practices that increase their psychic acuity. Historically, medicham who further extend themselves, with the help of medichamite, become mega-medicham and lead other medicham as a paragon of psychic achievement. They have been known to even teach and tutor trainers who seek their wisdom and agility in battle.

Society[edit]

Medicham reside by themselves, usually. They may converge to train, but their meditation is best sustained by their solitude and detachment from the world. Thus, they spent inordinate times fasting and meditating on their own. Many medicham are hermits who convene to do some sparring and then go their separate ways again for another month of meditation.

Medicham Names[edit]

Usually, medicham do not see the point in special names. They are highly absorbed into being one with their own surroundings, not differentiating themselves with individual names. People usually end up giving them names instead.

Medicham Traits[edit]

Belly dancer pokemon who use yoga to strengthen their minds.
Ability Score Increase. Your Dexterity, Wisdom and Charisma scores each increase by 1.
Age. Medicham keep rigorous lifestyles that prolong their longevity. It is said that medichams who maintain their meditations gain immortality.
Alignment. Like their natural state of meditation, medicham are usually neutral and avoid rash actions.
Size. Medicham stand a few inches above 4 feet tall. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Yoga Elegance. You have proficiency in the Performance skill.
Mental Discipline. You have resistance to psychic damage.
Aura Sight. You can accurately see creatures that are invisible within 60 feet, unless you are blinded, deafened or incapacitated.
Meditative Fasting. As part of a short rest, you can meditate for an hour. When you do so, you can forgo your daily food requirement for the day.
Languages. You can speak, read, and write Common and one language of your choice.

Random Height and Weight[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
4′ 3'' +2d4 69 lbs lb. × (2d4) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

Racial Feats[edit]

Mega Evolved Medicham

Prerequisites: medicham race
You have attained a great connection with cosmic energy and thus gained a great new form.

  • You are gifted with four new arms formed of your psychic energy. You now have six arms instead of two. Your arms get in each other's way at times; while wielding a two-handed weapon, you cannot benefit from a shield or wield a second two-handed weapon.
  • When you make an unarmed strike, you deal additional psychic damage equal to your proficiency bonus.

Back to Main Page5e HomebrewRaces

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