Medical (Rimworld Supplement)

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Medical Skills are essential to any adventurous party who doesn’t want to bleed out in the woods.

Level 1[edit]

You can use use medicine to heal the wounds of your humanoid allies outside combat or as an action.

Level 2[edit]

You can heal constructs with Tinker’s tools or Smith’s tools.

Level 3[edit]

You can now craft herbal medicine at a crafting spot.

Level 4[edit]

You can now craft medicine at a drug lab. You only need level 4 intellect to do so.

Level 5[edit]

You now can craft basic organs and bionics.

Level 6[edit]

You can no longer get addicted to drugs aside from Luciferium.

Level 7[edit]

You can heal the wounds of elementals. The treatment depends on the elemental. Fire is treated with chemfuel, Water is treated with water, etc.

Level 8[edit]

You can make advanced bionics.

Level 9[edit]

You can now make advanced implants.

Level 10[edit]

You can now heal as a bonus action.

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