Mechanical Hound (3.5e Creature)
Mechanical Hound[edit]
Size/Type: | Medium Construct |
---|---|
Hit Dice: | 8d10+20 (64 hp) |
Initiative: | +5 |
Speed: | 40 ft |
Armor Class: | 16 (+1 dex, +1 natural), touch 11, flat-footed 15 |
Base Attack/Grapple: | +6/+1/+10 |
Attack: | bite +12 melee (1d8 +6 + poison) |
Full Attack: | bite +12/+7 melee (1d8 +6 + poison) |
Space/Reach: | 5 ft/5 ft |
Special Attacks: | Baleful howl, poison |
Special Qualities: | Construct traits, blindsense 120 ft. |
Saves: | Fort +2, Ref +3, Will +2 |
Abilities: | Str 18, Dex 13, Con -, Int -, Wis 10, Cha 6 |
Skills: | none |
Feats: | Improved Initiative B, Dodge B, Spring Attack B, |
Environment: | Any |
Organization: | Solitary, pair, or pack (3-15) |
Challenge Rating: | 5 |
Treasure: | None |
Alignment: | Neutral |
Advancement: | None |
Level Adjustment: | - |
A dog made of dull steel stands before you, poison drooling from an open mouth which exposes iron teeth. Suddenly, with a chilling howl, it leaps at you.
Mechanical hounds are creatures made of steel, iron, and magic. They are often found guarding ancient ruins of the Golden Lands.
Combat[edit]
If alone, a mechanical hound goes for the most dangerous looking character and attempts to disable them. If in a pack, they surround the party and harry them until all are disabled.
- Baleful Howl (Su)
Every 2d6 rounds, a mechanical hound can unleash a chilling howl. All creatures that hear it become frightened unless they succeed on a DC 20 Will save.
- Poison (Ex)
Injury. Fortitude save DC 15, primary damage 1d4 Dex, secondary damage paralyzation.
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