Mechanic Tank (5e Creature)
Mechanic Tank[edit]
Large construct, neutral Armor Class 19 (natural armour)
Saving Throws Str +4, Con +7 Defensive Position. As a reaction, the construct enters its defensive form, during which its movement speed is halved and its AC increases by +2 until the start of its next turn. Regain Strength. During its turn, as a bonus action, the tank channels its energy and expels it throughout its body gaining 1d12 temporary hit points. As its creator evolves this die increases, being at level 4, 2d12, 8 3d12, 12 4d12 and 18 5d12. The construct can use this ability a number of times equal to its creator's proficiency bonus. Damage Absorption. As a reaction, the construct redirects the attack made against an ally within 15 feet to itself. To attract. As a tank, the construct always tries to draw its enemies' attention exclusively to itself, so all creatures within 10 feet of it take disadvantage when attacking creatures other than it. ACTIONSMultiattack. During his turn, the Mechanical Tank can make two slashing attack rolls Smash. Melee Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 2) concussion damage.
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