Mechanic Rogue[edit]
Medium construct, neutral
Armor Class 14 (natural armour)
Hit Points 22 (4d8 + 4)
Speed 35 ft.
Saving Throws Dex +5, Con +3 Skills Stealth +5 Proficiency Bonus +2 Damage Immunities poison, psychic Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 60 ft., passive Perception 10
Languages understands the languages of its creator but can't speak
Challenge 1 (200 XP)
Sneak Attack (1/Turn). The mechanical deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the mechanical that isn't incapacitated and the mechanical doesn't have disadvantage on the attack roll.
ACTIONS
Multiattack. The mechanical makes two attacks.
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
BONUS ACTIONS
Cunning Action. The mechanical takes the Dash, Disengage, or Hide action.
|
.
|
Back to Main Page → 5e Homebrew → Creatures
|
This page may resemble content endorsed by, sponsored by, and/or affiliated with the Dark Souls franchise, and/or include content directly affiliated with and/or owned by Bandai Namco Entertainment. D&D Wiki neither claims nor implies any rights to Dark Souls copyrights, trademarks, or logos, nor any owned by Bandai Namco Entertainment. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page. |
|