Mawloc (5e Creature)

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Mawloc[edit]

Gargantuan monstrosity (tyranid), unaligned


Armor Class 23 (natural armor)
Hit Points 512 (25d20 + 250)
Speed 60 ft., burrow 80 ft., swim 40 ft.


STR DEX CON INT WIS CHA
28 (+9) 24 (+7) 30 (+10) 10 (+0) 18 (+4) 4 (-3)

Saving Throws Str +16, Dex +14, Con +17, Int +7, Wis +11
Skills Perception +18, Survival +11
Proficiency Bonus +7
Damage Immunities poison, psychic; bludgeoning, piercing and slashing from nonmagical attacks
Condition Immunities blinded, charmed, deafened, frightened, poisoned, prone
Senses tremorsense 120 ft., passive Perception 28
Languages
Challenge 23 (50,000 XP)


Magic Resistance. The mawloc has advantage on saving throws against spells and other magical effects.

Inscrutable. The mawloc is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. Wisdom (Insight) checks made to ascertain the mawloc's intentions or sincerity have disadvantage.

Sure-Footed. The mawloc has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

Synaptic Web. Using telepathy, the mawloc can magically communicate with any other tyranid within 120 feet of it.

Tunneler. The mawloc can burrow through solid rock at half its burrow speed and leaves a 10-foot-diameter tunnel in its wake.

ACTIONS

Multiattack. The mawloc makes three attacks: one with its bite and two with its tail. It can use its Swallow instead of its bite.

Bite. Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 27 (4d8 + 9) piercing damage. If the target is a creature, it is grappled (escape DC 20). Until this grapple ends, the target is restrained, and the mawloc can't bite another target.

Tail. Melee Weapon Attack. +16 to hit, reach 15 ft., one target. Hit. 35 (4d12 + 9) bludgeoning damage. Hit or Miss: The mawloc chooses one creature it can see within 5 feet of the target. That creature must succeed on a DC 20 Dexterity saving throw or take 13 (2d12) bludgeoning damage.

Swallow. The mawloc makes one bite attack against a Large or smaller creature it is grappling. If the attack hits, the target takes the bite's damage, the target is swallowed, and the grapple ends. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside the mawloc, and it takes 42 (12d6) acid damage at the start of each of the mawloc's turns.
If the mawloc takes 60 damage or more on a single turn from a creature inside it, the mawloc must succeed on a DC 20 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the mawloc. If the mawloc dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 30 feet of movement, exiting prone.


LEGENDARY ACTIONS

The mawloc can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The mawloc regains spent legendary actions at the start of its turn.

Move. The mawloc moves up to half its speed.
Attack. The mawloc makes one bite attack.
Burrow (Costs 2 Actions). The mawloc burrows up to its speed.

File:Mawloc.png
A mawloc breaching enemy lines from underneath.

A mawloc is a huge, worm-like tyranid organism that acts as an outrider for a tyranid swarm. They are burrowing creatures that travel deep underground to bypass enemy defences and then emerge behind enemy lines to run rampant through supply lines, command posts, or artillery batteries, only to vanish back underground to evade retaliation. Severe earth tremors are the only warning of a mawloc attack.
Physically, the mawloc is an incredibly simple organism with most of its known bio-morphs geared solely towards burrowing into the earth where possible. It has six incredibly powerful limbs employed to gain traction underground, but they are small and lack the reach to be efficient in combat. Instead, it attacks by swallowing prey whole with its massive razor-toothed maw, or it pounds larger foes flat with its muscular tail before eventually devouring them as well. These victims are often digested within its stomach over several long days. Despite its immense size and mass, a mawloc is incredibly agile and able to weave through incoming fire with fluid grace.
A mawloc is almost entirely blind, and relies on a series of pressure-sensitive organs that run the length of its flank, which provide the mawloc with a many-layered and ever-changing picture of the world around it. A mawloc's senses are so delicate that it can absorb and interpret pressure waves as they travel through both solid and liquid matter. Mawlocs are able to detect even the slightest tremor, and intercept their quarry with unerring speed and accuracy. Added together, these qualities allow a mawloc to home in on its prey even whilst burrowing through ground. The more regular and rhythmic the sound, such as the pounding thump of a terrified heart, the more likely a mawloc will be able to orientate itself underground into emerging precisely beneath its prey. Thus it is a victim's fear that ultimately dooms them.

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