Matoka Shaman (5e Creature)

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Matoka Shaman[edit]

Medium humanoid (Human), any good alignment


Armor Class 10
Hit Points 77 (14d8 + 14)
Speed 30 ft.


STR DEX CON INT WIS CHA
11 (+0) 11 (+0) 12 (+1) 12 (+1) 14 (+2) 14 (+2)

Proficiency Bonus +3
Senses passive Perception 12
Languages
Challenge 8 (3,900 XP)


Innate Spellcasting. The shaman's innate spellcasting ability is Charisma (spell save DC 12). The warrior can innately cast the following spells, requiring no material components:

At will: healing fire, reflect

2/day each: corrosive flame

1/day each: murder of crows

Flame Struck. When the warrior lands a critical hit with its energy blast attack on a creature under the effects of corrosive flame, increase the fire damage they take from that spell by 1d4.

ACTIONS

Dagger. Melee: +7 to hit, reach 5 ft., one target. Hit: 2 (1d4) piercing damage.

Energy Blast (Recharge 6). Ranged Weapon Attack: +5 to hit, range 50 ft., one target. Hit: 8 (1d10 + 3) radiant damage.


Matoka Shaman.jpg

Serving as protectors of Matoka culture, Matoka shaman are in tune with the various spirits of nature who aid the Matoka people in their continued struggle for existence.

We Are Matoka. Once one of many powerful tribes of North America, the Matoka are the last remaining tribe with access to the power of the Great Spirit, who bestows upon them with many great strengths and magical abilities.

Corrosive Flames. Among the many powers granted to them by the Great Spirit, Matoka shaman have the ability to summon forth a primordial green flame which will aggressively consume their enemies, and whose flames are strengthened by the deadly blows of their handaxes.

Healing Flames. Matoka shaman are able to reverse the effects of fire, causing flames to heal instead of destroy. In combat, they can use this ability to heal themselves or allies, much to the surprise of their opponents.

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