Matoka Archer (5e Creature)

From D&D Wiki
Jump to navigation Jump to search
FairUse.png
This page may resemble content endorsed by, sponsored by, and/or affiliated with the Mortal Kombat franchise, and/or include content directly affiliated with and/or owned by Warner Bros.. D&D Wiki neither claims nor implies any rights to Mortal Kombat copyrights, trademarks, or logos, nor any owned by Warner Bros.. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Copyright.png

Matoka Archer[edit]

Medium humanoid (any race), any chaotic alignment


Armor Class 14
Hit Points 78 (12d8 + 24)
Speed 30 ft.


STR DEX CON INT WIS CHA
14 (+2) 18 (+4) 15 (+2) 11 (+0) 11 (+0) 10 (+0)

Skills Perception +6, Stealth +7
Proficiency Bonus +3
Senses darkvision 60 ft., passive Perception 16
Languages any one language (usually Common)
Challenge 8 (3,900 XP)


Assassinate. During its first turn, the archer has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the archer scores against a surprised creature is a critical hit.

Close Quarters Shooter. When the archer makes a ranged attack while they are within 5 feet of a hostile creature, they do not have disadvantage on the attack roll.

Innate Spellcasting. The shaman's innate spellcasting ability is Charisma (spell save DC 12). The warrior can innately cast the following spells, requiring no material components:

1/day each: murder of crows

ACTIONS

Multiattack. The archer makes two ranged attacks.

Longbow. Ranged Weapon Attack: +7 to hit, ranged 150/600 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

Summoning (1/Day). The archer summons 1d4 hawks that appear in an empty space within 60 feet of the archer. The hawks are under the archer's control and act right after them in the initiative order.

BONUS ACTIONS

Eagle's Eye (3/Day). The archer adds 1d10 to its next attack and damage roll with a longbow.


Matoka Archer.jpg

Matoka Archers carry on the skills of their ancestors, using their ancient teachings to strike true with their arrows in the thick of combat.

Summoning. Matoka archers possess the ability to summon Hawks to aid them in spotting enemies encroaching on their territory, eliminating them swiftly once in range.

0.00
(0 votes)

Back to Main Page5e HomebrewCreatures