Matoka Archer (5e Creature)
Matoka Archer[edit]
Medium humanoid (any race), any chaotic alignment Armor Class 14
Skills Perception +6, Stealth +7 Assassinate. During its first turn, the archer has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the archer scores against a surprised creature is a critical hit. Close Quarters Shooter. When the archer makes a ranged attack while they are within 5 feet of a hostile creature, they do not have disadvantage on the attack roll. Innate Spellcasting. The shaman's innate spellcasting ability is Charisma (spell save DC 12). The warrior can innately cast the following spells, requiring no material components: 1/day each: murder of crows ACTIONSMultiattack. The archer makes two ranged attacks. Longbow. Ranged Weapon Attack: +7 to hit, ranged 150/600 ft., one target. Hit: 8 (1d8 + 4) piercing damage. Summoning (1/Day). The archer summons 1d4 hawks that appear in an empty space within 60 feet of the archer. The hawks are under the archer's control and act right after them in the initiative order. BONUS ACTIONSEagle's Eye (3/Day). The archer adds 1d10 to its next attack and damage roll with a longbow.
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Matoka Archers carry on the skills of their ancestors, using their ancient teachings to strike true with their arrows in the thick of combat. Summoning. Matoka archers possess the ability to summon Hawks to aid them in spotting enemies encroaching on their territory, eliminating them swiftly once in range. |
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