Masked Warrior, Variant (5e Class)

From D&D Wiki

Jump to: navigation, search
Stub Logo.png This page is incomplete and/or lacking flavor. Reason: Missing subclasses.

You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs

Merge-arrows 2.svg.png This page needs to be merged with another. Reason: This is functionally identical to Masked Warrior (5e Class), but with a few wording changes.

You can help D&D Wiki by finding the best from both and removing all else; to keep the page within the scope of D&D in general. When the merger has been completed within the scope of the pages please remove this template. If you do not understand what needs to be kept and what needs to be removed in the merger please leave comments on this page's talk page before making any edits.
Edit this Page | All mergers

Masked Warrior, Variant[edit]


Masked Warriors, (Power Rangers, Super Sentai, Kamen Riders, Makai Knights, Etc.), are people who, in their Unmasked form, are no different from any other person. However, in their Masked form, they control the manifestation of one's own soul and strength. They come in many shapes and sizes, after all anyone with a Henshin Driver can be a Masked Hero, but only someone with a pure heart can be a true hero. Some Masked Heroes are stronger than others, those who have been lucky enough to be trained or born into the bloodline with a history of Masked Heroes.

By jiur998

Creating a Masked Warrior[edit]

What compels you to be a Masked Warrior? What is your origin story? Are you a hero who gained their power after the threat of an invasion, or are you an average joe who stumbled across a Driver, realizing that they have the power to be a hero to others? Or perhaps you aren't sure, and are hoping to find some greater purpose related to your Driver.

Quick Build

You can make a Masked Hero quickly by First making Strength, Dexterity, and Charisma your highest ability scores. The rest is up to you. Strength for Power attacks, Dexterity for Armor Class, and Charisma to keep your Identity a secret, unless you don't mind your identity being public knowledge. If you don't, Constitution is a good replacement for Charisma.

Class Features

As a Masked Hero you gain the following class features.

Hit Points

Hit Dice: 1d10 per Masked Hero level
Hit Points at 1st Level: 10 + Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + Constitution modifier per Masked Hero level after 1st


Armor: Light Armor
Weapons: Simple Weapons, one Martial Weapon
Tools: One Artisan tool, and one other tool
Saving Throws: Strength, Charisma
Skills: Choose 2: Perception, Athletics, Acrobatics, Investigation, Intimidation, and Insight


You start with the following equipment, in addition to the equipment granted by your background:

  • A Henshin Driver
  • A set of common clothes and one martial weapon
  • (a) Dungeoneer’s Pack or (b) Explorer’s Pack
  • A letter from a loved one or other significant item to your hero. (Talk to your DM about what the significant item can be)

Table: The Masked Hero

Level Proficiency
Features Warrior Points
1st +2 Warriors Unarmed Strike, Henshin Driver, Warrior's Armor 0
2nd +2 Warrior Abilities, Suit Upgrade 5
3rd +2 Warrior Path 5
4th +2 Ability Score Improvement, Ability Score Increase 6
5th +3 Extra Attack, Suit Upgrade 6
6th +3 Masked Warrior Upgrade 7
7th +3 Finishing Blow, Warrior Path 8
8th +3 Ability Score Improvement, Ability Score Increase 8
9th +4 New Warrior Abilities 9
10th +4 Battlizer Engage, Suit Upgrade 9
11th +4 Warrior Path 10
12th +4 Ability Score Improvement, Ability Score Increase 10
13th +5 Extra Attack 11
14th +5 Warrior Path 12
15th +5 Seasoned Warrior, Suit Upgrade 12
16th +5 Ability Score Improvement, Ability Score Increase 13
17th +6 Warrior's Stamina 15
18th +6 17
19th +6 Ability Score Improvement, Ability Score Increase 20
20th +6 Ultimate Warrior 25

Warriors Unarmed Strike[edit]

At 1st level, you gain the ability to use your Dex modifier for any unarmed or melee attack instead of your Str modifier. While not in Warrior form your unarmed strikes deal 1 point of bludgeoning damage, which increases to a d4 at 3rd level, d6 at 8th level, d8 at 13th level, and to a d10 at 18th level. Whenever you go into your hero form, the damage die is one larger then the previous one: 1=d4, d4=d6, d6=d8, d8=d10, d10=d12.

Henshin Driver[edit]

Also at 1st level, a Masked Warrior can use their Henshin Driver, which can look like anything, the player can have full creative control over this. Upon usage and successful transformation they are referred to as an alias of their choice. It allows the Warrior to transform into their Masked Warrior form, taking a bonus action. Before transforming, Masked Warriors would shout a word that identifies them. Usually "Henshin!". Activating the driver will start the timer for the Masked Warrior form. The transformation has an allotted time per long rest which is 5 minutes (50 rounds). If the time limit is exceeded, you then receive 1 level of exhaustion per 2 rounds after your time is up. At 5th level, using your Henshin Driver once per day you can cast Find Steed or ritual cast Phantom Steed. The mount is to take after your theme and can be called back into the driver at any time. The player can end their transformation at any time. If the Warrior is knocked to 0 health points, they are forced out of the transformation, and can only re-transform once they have recovered to positive hit points.

Warrior's Armor

The Warrior's armor created by transforming with the Henshin Driver. AC base is 12+Dex mod. The appearance of the armor is determined by the player, but most Rider Armors are flashy and based off of a theme, like an animal or insect. The Armor is considered light armor. Also this armor takes the place of your previous armor, which comes back when you transform back into your basic form.

Suit Upgrade[edit]

With each upgrade to your suit you are stronger and your attacking power increases. At level 2, you add 1 to your attack roll while transformed, which increases to +2 at 5th level, +4 at 10th level, +6 at 15th level and +8 at 20th level.

Warrior Abilities[edit]

At 2nd level you gain the ability to use Warrior Points, which enhance your fighting prowess by allowing you to perform certain Warrior Abilities. You gain 1 point back by scoring critical hits or by defeating enemies. You can't gain more points than what your current level allow. You gain back all Warrior Points after a long rest. You can only use one Warrior Ability at a time unless stated otherwise, and you can only use these points while in Masked Warrior form unless stated otherwise.


By using a Warrior point and a bonus action, you can double your base jump distance for 30 seconds (5 Rounds).

Patient Defense

By using 3 Warrior points, you can take the Dodge action as a bonus action.

Warrior Signature

By using 2 Warrior points and an action, you can perform your signature attack, which adds 1d4+2 to an unarmed attack, which increases to 1d6+3 at 7th level, and to 1d8+5 at 14th level. You can only perform this move 5 times, regaining all uses of it after a short rest.

Warrior Path[edit]

At 3rd level, you can pick what Warrior Path you want to go down: Card of Fate, Echoing Oni

Ability Score Increase[edit]

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

Extra Attack[edit]

Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

Masked Warrior Upgrade[edit]

At 6th level, you've started to tap in to the more mystical aspects of your Henshin Driver, which makes your unarmed attacks magical for the sake of overcoming resistances. Along with this, your Henshin Armor becomes resistant to all nonmagical bludgeoning, piercing, and slashing damage.

Finishing Blow[edit]

At 7th level, you have become an expert at finishing off opponents with style. When attacking an enemy, you can choose to spend half of your Warrior Points, rounded down, to deal an extremely powerful attack that deals 2x damage. If this move successfully defeats an enemy, you recover half of the points you spent, rounded up. You can use your Warrior Signature along with your Finishing Blow, with the damage being calculated as (Base Damage + Warrior Signature) X 2. If you do this, however, failure to defeat the enemy returns you to your base form.

New Warrior Abilities[edit]

At 9th level, your Henshin Driver allows you to perform more Warrior Abilities.


By using 3 Warrior points and an action, you can perform a sweeping strike, dealing the same damage as an unarmed strike and knocking them prone is they fail a Dex saving throw of 10+ Masked Warrior Dex + Proficiency.

Lunging Attack

By using 3 Warrior points and an action, you can perform a lunging strike at an opponent. This attack lets you use up to 10 feet of your movement to lunge towards an opponent, and allows you to add both your Str and Dex modifiers to the attack roll.

Warrior's Call

By using 4 Warrior points and a bonus action, you can call out to your allies telling them to either strike hard or brace themselves. All allies who hear you gain +2 to AC or +3 to damage for the next three rounds, with the choice being up to you.

Battlizer Engage![edit]

At 10th level, your spirit grows stronger, giving you advantage against being Frightened or Charmed. The helmet of your Henshin Armor also improves, so that while transformed, you can no longer be blinded. Also, you may have your Henshin Armor gain a plus 3 to its AC and may have your movement speed increase by 15ft upon transformation, but you gain a level of exhaustion once you end the transformation.

Extra Attack[edit]

At 13th Level, you can attack thrice, instead of twice, when you take the Attack action.

Seasoned Warrior[edit]

At 15th level, your experience in battle has made your base form stronger as well. You are able to use your Warrior Points to perform your Warrior Abilities while in your base form. This does not, however, include your Finishing Move.

Warrior's Stamina[edit]

At 17th level, you've become accustomed to battle, increasing your stamina significantly. Every other round, you gain back 1 Warrior Point. Every critical hit and defeated opponent gives you 2 Warrior Points now as well.

Ultimate Warrior[edit]

At 20th level, you have achieved your final form, your connection to your Henshin Driver has become so strong, you can stay in your transformed state for as long as you want. Failing a Finishing Blow while using your Warrior Signature no longer returns you to your Unmasked form. Also, using a Warrior Signature no longer has the limit of 5 per short rest. Also you have unlocked the ability to use your Final Form. Your Final Form is stronger, faster, and tougher than your normal transformation. All damage it deals is doubled, as it it's speed. Your AC increases to 22, and you can use your Henshin Weapon without a time limit.


Prerequisites. To qualify for multiclassing into the Masked Warrior class, you must meet these prerequisites: 13 Dexterity

Proficiencies. When you multiclass into the Masked Warrior class, you gain the following proficiencies: Martial Weapons, and Strength

Back to Main Page5e HomebrewClasses

Home of user-generated,
homebrew pages!
Online users in chat