Mask of the Witch Doctor (3.5e Equipment)
From D&D Wiki
Mask of the Witch Doctor: The mask appears to be alive, frowning and baring its teeth at those who see it. The wearer gains a +2 competence bonus to their Intimidate skill. The mask is fragile and will be destroyed if the wearer fails any saving throws against energy spells that require a Reflex save. Even so, the mask ceases to work after four months.
Faint Illusion;CL 7st; Craft Primitive Item; Cost Heart of a carnivore of at least 7 HD; Activation: N/A; Weight: 9 lb.; Market Price: N/A (7th)
Back to Main Page → 3.5e Homebrew → Equipment → Magical Wondrous Items