Margit, the Fell Omen (5e Creature)

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Well, thou art of passing skill. Warrior blood must truly run in thy veins, Tarnished.
—By Morgit as he refers to a creature nicknamed "Tarnished".
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Margit, the Fell Omen[edit]

Large monstrosity, true neutral


Armor Class 19 (Natural Armor)
Hit Points 85 (10d10 + 30)
Speed 40 ft


STR DEX CON INT WIS CHA
20 (+5) 13 (+1) 16 (+3) 10 (+0) 18 (+4) 15 (+2)

Saving Throws Str +8, Wis +7
Skills History +3, Insight +7, Intimidation +5, Investigation +3, Perception +7, Survival +7
Damage Vulnerabilities Slashing
Damage Resistances Radiant
Senses passive Perception 15 and dark vision 60 ft
Languages —Common or old English if you want
Challenge 5 (1,800 XP)


Retreating Dagger Throw As a bonus action margit can throw a spectral dagger at a creature in a 60 ft range, on a hit, the target takes 2d4 + 4 slashing damage, when the attack hits or not margit jumps back 10 ft in any direction, jumping back also provokes no opportunity attacks. Can be used once every 2 turns.

Phase Shift If Morgit reaches 55 hit points or lower, he is granted the abilities that clarify that it is only unlocked by phase 2.

The abilities below are unlocked when the 2nd phase is used.

Hammer Slam As an action, Margit creates a spectral hammer and slams his hammer in the ground, any creature in a 15 ft cone must beat a DC 15 strength saving throw or take 2d8 + 4 radiant damage and is knocked prone, on a fail the target takes half damage and does not get knocked prone. can be used once every 3 turns.

ACTIONS

Multiattack Margit can multiattack when in his 2nd phase, one with his staff and another with his hammer.

Staff Swing/Peirce Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 10 (2d8 + 5) bludgeoning or piercing damage, it's choice.

Dagger Slash Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (2d4 + 4) slashing damage, can be used as a bonus action.

Tail Swipe Melee Weapon Attack: +8 to hit, reach 10 ft., multiple if in range. Hit: 6 (1d8 + 5) bludgeoning damage, then the attacked creature must make a DC 10 strength saving throw or be knocked prone.

The actions below are unlocked when the 2nd phase is used.

Hammer Strike Melee Weapon Attack: +8 to hit, reach 5 ft. one target. Hit: 10 (2d8 + 5) Radiant damage and must make a DC 15 saving throw or be thrown 15 ft away from Margit.

Sword Swing Melee Weapon Attack: +8 to hit, reach 5 ft. one target. Hit: 14 (3d8 + 5) Radiant damage


A clone made by Morgott, the Omen King, was made to stop creatures from coming any further into the Stormveil castle so no creature could kill nor claim the great rune from the glutton Godrick, the Grafted has.

Just A Clone If Morgott is to ever die the clone will die with him

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