Margit, the Fell Omen (5e Creature)

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Margit, the Fell Omen[edit]

Large monstrosity, neutral


Armor Class 19 (natural armor)
Hit Points 85 (10d10 + 30)
Speed 40 ft.


STR DEX CON INT WIS CHA
20 (+5) 13 (+1) 16 (+3) 10 (+0) 18 (+4) 15 (+2)

Saving Throws Str +8, Wis +7
Skills History +3, Insight +7, Intimidation +5, Investigation +3, Perception +7, Survival +7
Proficiency Bonus +3
Damage Vulnerabilities slashing
Damage Resistances radiant
Senses darkvision 60 ft., passive Perception 17
Languages Common
Challenge 5 (1,800 XP)


Phase Shift. When Margit's hit points are reduced to 55 or fewer, he enters his second phase.

ACTIONS

Multiattack (Second Phase Only). Margit makes two attacks: one with his staff and one with his hammer.

Staff. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) bludgeoning or piercing damage (Margit's choice).

Dagger. Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 10 (2d4 + 5) piercing damage.

Tail. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 9 (1d8 + 5) bludgeoning damage and the target must succeed on a DC 16 Strength saving throw or be knocked prone.

Radiant Hammer (Second Phase Only). Melee Weapon Attack: +8 to hit, reach 5 ft. one target. Hit: 14 (2d8 + 5) radiant damage and the target must succeed on a DC 16 Strength saving throw or be pushed 15 feet away from Margit.

Radiant Sword (Second Phase Only). Melee Weapon Attack: +8 to hit, reach 5 ft. one target. Hit: 18 (3d8 + 5) radiant damage.

Spectral Hammer (Second Phase Only; Recharge 6). Margit creates a spectral hammer and slams it into the ground, creating a shockwave in a 15-foot cone. Each creature in that area must make a DC 16 Dexterity saving throw. On a failed save, a creature takes 13 (3d8) radiant damage and is knocked prone. On a successful save, a creature takes half as much damage and isn't knocked prone.

BONUS ACTIONS

Retreating Dagger. Margit makes an attack with his dagger. He then jumps 10 feet in any direction without provoking opportunity attacks.


Well, thou art of passing skill. Warrior blood must truly run in thy veins, Tarnished.
—Margit as he refers to a creature nicknamed "Tarnished".

A clone made by Morgott, the Omen King, was made to stop creatures from coming any further into the Stormveil castle so no creature could kill nor claim the great rune from the glutton Godrick, the Grafted has.

Just a Clone. If Morgott dies the clone will die with him.

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