Marauding Captain (5e Creature)
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Marauding Captain[edit]
Medium humanoid (any race), lawful good Armor Class 14
Saving Throws Dex +5, Con +6 Assault on GHQ. The marauding captain has advantage on all attack rolls against goblins and if he rolls a 1 or 2 on a damage roll against a goblin he can reroll the die and uses the higher result. Reinforcement Of The Army. When the captain enters battle he releases a war cry that draws the attention of nearby allies, in 1d4 turns a CR4 or lower humanoid without the ability to cast spells enters battle as an ally to the captain. Staunch Defender. When an ally of the captain within 30 ft. that he can see is the target of an attack he can interpose himself in the path of the attack taking the damage instead of his ally. My Body As A Shield. When an ally of the captain within 30 ft. that he can see is the target of a spell he can use his body as a shield for his ally taking the damage (or other effects) of the spell instead of his ally. ACTIONSDouble Attack. The marauding captain makes 2 attacks with his longsword. Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d8+2) slashing damage, or 7 (1d10+2) slashing damage if used with two hands. Rapier. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d8+2) piercing damage. BONUS ACTIONSThe Warrior Returning Alive. The captain administers emergency treatment to himself or an ally restoring 12 (1d12+6) HP, the captain can use this up to 3 times per long or short rest. 'Offhand Attack. The captain makes an attack with his rapier.
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An honorable captain serving in the Tyrant's army underneath Freed the Matchless General. Despite his long and stories career in the army he is best known among the public for having stopped the rampage of Gagagigo by appealing to his long-standing friendship with the creature. |
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