Mantis (Sins Of The Past)
Mantis[edit]
medium monstersity (shikigami), unaligned Armor Class 16
Saving Throws Str +10 Cursed Energy. The shikigami has 16 cursed energy that it can use to fuel its abilities. All of its cursed energy is replenished at the end of a long rest. Cursed Energy Recovery. While in combat, the shikigami regains 1 cursed energy at the beginning of each of its turns, up to its maximum. The combat must be one where the shikigami's life is at risk. Invisible Force. The Mantis is entirely made out of cursed energy, meaning it is invisible. Creatures with levels in the Jujutsu Sorcerer class or who can see into the Ethereal Plane can see the curse. Although, if these creatures were in a life and death situation(less than half their maximum hit points), they gain the ability to see it. Magical Weapons The shikigamis attacks are magical. Stealth Predator When the shikigami is out of line of sight, it then gains advantage on Stealth checks. Leaper The shikigami may jump its movement speed. 50 Meters In 3 Seconds! The shikigami has two reactions per turn. Colossal Physique.
Cursed Strikes. Before making a Slash attack, the shikigami may spend up to 3 cursed energy to empower it's next strike. This enhancement lasts until it hits a creature with the attack, or until a minute passes. On a hit, it deals additional necrotic damage equal to 1d8 per energy spent. The shikigami can also use this in response to rolling a natural 20 on an attack roll with a stab attack. It can only use this enhancement again after it has ended. ACTIONSMultiattack. The Mantis makes three attacks: one with its Hook and two with its Slash. Slash. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 18 (2d12 + 7) Slashing damage Hook. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 27 (4d10 + 7) Piercing damage Cross Slash (4 Cursed Energy) The Mantis makes two slashes with its hands, all creatures with a 10ft cone infront of the shikigami makes a DC 18 Dexterity save, every creaure that failed takes 34 (5d8+14) Slashing damage, and must make a DC 18 Constitution save or gain the condition bleeding for half a minute. BONUS ACTIONSSneak Attack (3 Cursed Energy) The shikigami blends in with the surroundings, making a Stealth check against the targets Investigation. If the shikigami gets a higher resolut then it will gain + 3d10 (same damage type as the original attack) on its next attack Surprise Attack The Mantis leaps a number of feat, equal to the amount of feat it can jump and lands, every creature within a 5ft radius of where the Mantis lands makes a DC 18 Dexterity save, or takes 18 (3d12) Slashing damage. It may also choose to pick on target making a melee attack roll with + X where is was the number of feats the Mantis was away from the target divided by 10 (rounded down).
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Athlete History, Colossal Physique, 50 Meters In 3 Seconds! Improved Durability. This creature uses the Improved Durability rule. Ain't Real No shit - Noro |
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