Mankey (5e Creature)

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Mankey[edit]

Small monstrosity, any alignment


Armor Class 15 (natural armor)
Hit Points 97 (15d6 + 45)
Speed 30 ft.


STR DEX CON INT WIS CHA
17 (+3) 13 (+1) 16 (+3) 9 (-1) 10 (+0) 8 (-1)

Skills Athletics +5, Intimidation +1
Senses darkvision 60 ft., passive Perception 10
Languages Understands Common but doesn't speak it
Challenge 3 (700 XP)


Vital Spirit. The mankey can't be put to sleep against its will.

Anger Point. At the start of its turn, the mankey can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.

ACTIONS

Multiattack. The mankey makes two fist attacks.

Fist. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 3) bludgeoning damage.



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