Man-Serpent (5e Creature)
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Man-Serpent[edit]
Large monstrosity, neutral evil Armor Class 16 (natural armour)
Saving Throws Str +7, Con +7 Charming Gaze. When a creature that can see the man-serpent's eyes starts its turn within 30 feet of the man-serpent, the man-serpent can force it to make a DC 14 Wisdom saving throw if the man-serpent isn't incapacitated and can see the creature. On a failed save, the creature is charmed by the man-serpent. The charmed target regards the man-serpent as a trusted friend to be heeded and protected. Although the target isn't under the man-serpent's control, it takes the man-serpent's requests or actions in the most favorable way it can. Innate Spellcasting. The man-serpent's spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). It can innately cast the following spells, requiring no material components: 1/day each: blur, chromatic orb, sleep ACTIONSMultiattack. The man-serpent makes two attacks: one with its bite, and one with its Constrict. Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d6 + 4) piercing damage and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. Constrict. Melee Weapon Attack: +6 to hit, reach 10 ft. one Medium or smaller creature. Hit: 11 (2d6 + 4) bludgeoning damage and the target is grappled (escape DC 15). Until this grapple ends, the target is restrained, and the man-serpent can't constrict another target.
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Man-serpents are huge, snake-like creatures with human heads. Their "hair" is a mass of tiny snakes, and their face often emits an unearthly golden glow. They are cold-blooded with glittering black scales and grow to an adult length of 20 to 40 feet. Wise and patient, these creatures can stay still for hours but move swiftly when alarmed. They favor resting in a semi-aware state that conserves their energy and makes them very hard to surprise. |
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