Mammoth Graveyard (5e Creature)
Mammoth Graveyard[edit]
Huge undead (mammoth), neutral evil Armor Class 15 (natural armor)
Saving Throws Con +5 Trampling Charge. If the mammoth graveyard moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 16 Strength saving throw or be knocked prone. If the target is prone, the mammoth graveyard can make one stomp attack against it as a bonus action. Undead Fortitude. If damage reduces the mammoth graveyard to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant damage or from a critical hit. On a success, the mammoth graveyard drops to 1 hit point instead. ACTIONSGore. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 16 (3d8 + 3) piercing damage. Stomp. Melee Weapon Attack: +5 to hit, reach 5 ft., one prone creature. Hit: 19 (3d10 + 3) bludgeoning damage.
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A mammoth that protects the graves of its pack and is absolutely merciless when facing grave-robbers. |
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