Majin (DBZ Series) (3.5e Race)
Majin[edit]
Naming Convention for Majin is based on Magic Euphemisms such as Abracadabra , Ajji Majji la Tarajji, Alakazam, Hocus Pocus, Jantar Mantar Jadu Mantar, Aajaye, Klaatu Barada Nikto
Personality[edit]
Majin Buu is cheerful with a childlike mind, his other form’s personalities vary greatly enough it could be said that the Majin personalities can be just about anything.
Physical Description[edit]
Multicolored humanoid shapeshifters with the consistency of bubble gum and head tentacles they style like hair.
Relations[edit]
Most other species they encounter have never seen a Majin before, but majin’s are not traditionally fearsome looking in their base forms leading them to more of a curiosity to local people. That is until they show their true power. This sharp contrast in appearance and power has been know to momentarily stun those who witness the change.
Alignment[edit]
Various, a Majin’s alignment changes depending on those they have absorbed and the transformations they undergo. Initially though they are any chaotic.
Lands[edit]
None with misfortune befalling most planets they visit as they are often destructive beings. Many Majin long to control the supreme kai worlds through various means.
Religion[edit]
None, for they are considered gods by those they destroy
Language[edit]
Common, Very childlike
Racial Traits[edit]
Base Majin
- +4 Strength, +4 Constitution, +2 Dexterity, -2 Intelligence,
- Monstrous Humanoid (Shapeshifter)
- Medium: As a medium creature Majin gain no bonuses due to size
- Hit Dice for class is changed to 1d12+5 plus Consitution Modifier
- Majin base land speed is 40 ft. Base flight speed is 80 ft (Average maneuverability)
- Regeneration: they have Regeneration equal to its constitution modifier/ki damage, As a move action this character can heal the melee damage it received in the last round.
- Body of...Bubble Gum? (Ex): Critical hits and surprise attacks have a 75% chance of dealing regular damage, Majins do not need sleep or breath.
- Insatiable Hunger: This character will need to eat almost constantly. They will not take damage from not eating, but they will be very agitated until they consume at least their body weight in sweets.
- Healing beam (Ex): Majin is capable of healing a target equal to his con+5.
- Multiform: divide stats by number of forms desired to make evenly, stats affected are str, con, dex, and ki. Multiform clones hp considered temporary, once depleted the prime will increase by the loss of the clone.
- Stretch Limbs : Unarmed attacks have 20ft reach.
- Sense Strength: like the detect alignment spell only for the strength stat.
When you acquire the class features Transformation use this list:
- Super Majin: As a Full round action, a Majin may shift their alignment one step with no penalties from the change by expelling a doppelganger that has the following characteristics:
-The same Strength, Dexterity, Constitution, Wisdom, Intelligence, and Charisma. -Same skills, feats, and flaws. -An alignment opposite the one the Majin wants to become. -The doppelganger's only goal it has is to defeat and absorb the Character’s Majin. -If successful in absorbing the original Majin they become the player character with the alignment of the doppelganger.
If the Majin defeats the Doppelganger or vice versa and absorbs it they unlock the form of a super majin. The character gains a bonus to attack and damage rolls equal to their Con modifier. All their Ki powers that deal direct damage are empowered (as the Empower Spell Metamagic Feat). He also gains a permanent boost to ability boost to scores equal to his Con Modifier. This power costs 45 Ki points to engage.
- Super Majin w/Absorption: As a standard action a majin may take a temporary negative to constitution score in order to create a formless blob to use as a minion with the purpose of trapping a target and merging their power and form into the majin. To capture a target and absorb them is a full round action to move the blob and trigger its grapple, successful grapple will make it a successful absorption. The blob has hp equal to the negative to con score, grapple of +20. The Majin will gain some physical and special traits of the absorbed npc/pc determined by DM. The character gains a bonus to attack and damage rolls equal to their Con modifier. All their Ki powers that deal direct damage are Maximized(as the Maximize Spell Metamagic Feat) as well as empowered. He also gains a permanent boost to ability boost to scores equal to his Con Modifier times 2. This power costs 60 Ki points to engage. He gains his Con modifier to his AC.
- Super Majin w/2nd absorption: As a standard action a majin may take a temporary negative to constitution score in order to create a formless blob to use as a minion with the purpose of trapping a target and merging their power and form into the majin. To capture a target and absorb them is a full round action to move the blob and trigger its grapple, successful grapple will make it a successful absorption. The blob has hp equal to the negative to con score, grapple of +20. The Majin will gain some physical and special traits of the absorbed npc/pc determined by DM. The character gains a bonus to attack and damage rolls equal to their Con modifier. All their Ki powers that deal direct damage are Intensified(as the Intensify Spell Metamagic Feat) as well as the empowered and maximized. He also gains a permanent boost to ability boost to scores equal to his Con Modifier times 3. This power costs 75 Ki points to engage. He gains his Con modifier to his AC.
- Primordial Form:As full round action, the Majin may expunge all impurities from their body to return to the original form, This will require the character to give up all physical and special abilities they acquire through absorptions. The character gains a bonus to attack and damage rolls equal to their Con modifier times 2. All their Ki powers that deal direct damage are Super(as the Super Spell Metamagic Feat) as well as the empowered, maximized and intensified. He also a permanent boost to ability boost to scores equal to his Con Modifier times 4. This power costs 90 Ki points to engage. He gains 2 times his Con modifier to his AC. Note: the Fragment of chaos may use an alternative way to achieve this form, by absorbing Kid Buu and not having to give up the absorbed abilities.
When you acquire the class feature Full Power use this:
- Chaos Form:As a full round action, the character pushes their power to the fullest. The character gains a bonus to attack and damage rolls equal to their Con modifier times 4. All their Ki powers that deal direct damage are Super(as the Super Spell Metamagic Feat) as well as the empowered, maximized and intensified. He also gains temporary boost to ability boost to scores equal to his Con Modifier times 10. This power costs 75 Ki points to engage and 40 per round to continue the form. Any person using this ability sheds light as if under a 20th level light spell, this effect can be negated at will. He gains 2 times his Con modifier to his AC. All Ki attacks will deal double damage for the same amount of ki as its base.
Fragment of Chaos Your character is part of the original embodiment of chaos, Buu, before he was enslaved by Bibidi. Perhaps you are the remnants of a last desperate attempt at freedom.
- During character creation, if your scores in Str, Con, and Dex are 22+ you are considered a Fragment of Chaos and start with the Fragment of Chaos feat and flaw set.
- Automatic Languages: Common.
- Bonus Languages: Any (except secret languages like Druidic).
- Favored Class: Z Warrior
- Level Adjustment: 0
Back to Main Page → 3.5e Homebrew → Races